Commit Graph
209 Commits
Author SHA1 Message Date
Simon Lübeß 44fe2c3281 Start of gamma correction 2022-01-15 17:50:52 +01:00
Simon Lübeß a7b2515cf4 Added PNG-Loader to Texture2D 2022-01-15 14:34:46 +01:00
Simon Lübeß ee9dfd4593 Don't use Harfbuzz for simple text rendering + Ignored warnings 2022-01-15 13:29:45 +01:00
Simon Lübeß 06469f3350 Instrumentation 2022-01-14 21:49:15 +01:00
Simon Lübeß 78faf4cb81 Simple bidirectional text 2022-01-08 02:17:35 +01:00
Simon Lübeß e292029015 Start of font preparation 2022-01-07 18:42:43 +01:00
Simon Lübeß 5373d92297 Updated Freetype 2022-01-07 03:28:39 +01:00
Simon Lübeß deedb62a03 Merge remote-tracking branch 'origin/main' into main 2022-01-05 15:42:57 +01:00
Simon Lübeß 6199496987 Fixed release build 2022-01-05 15:36:34 +01:00
Simon Lübeß 826ac68873 Basic Harfbuzz support and use MSDGen with Skia 2022-01-05 15:31:09 +01:00
Simon Lübeß b2ce560bfc Added DepthStencilState 2022-01-01 19:34:59 +01:00
Simon Lübeß b555cc37d1 Simplified dispose function of DisposableComponents 2021-12-30 16:52:13 +01:00
Simon Lübeß b3ab30e72a DrawQuad with transform matrix 2021-12-30 16:18:43 +01:00
Simon Lübeß e55b73db0f Renamed Int-Vector and added swizzle 2021-12-08 20:58:26 +01:00
Simon Lübeß 419509ab7f Improved Define names 2021-10-30 14:17:17 +02:00
Simon Lübeß ffafa380ea Added Backbuffer to Swapchain + RenderCommand API changes 2021-10-15 22:40:42 +02:00
Simon Lübeß 90e654b750 Renderer2D cleanup 2021-10-15 22:39:24 +02:00
Simon Lübeß adaf62de62 Fixed circle instancing buffer + clip pixels 2021-10-15 12:57:32 +02:00
Simon Lübeß dcb8424c2d Added circle rendering to Renderer2D 2021-10-14 23:01:08 +02:00
Simon Lübeß 84df8c111b Fixed various memory leaks + ModelLoader cleanup 2021-10-14 20:47:25 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 84daee95e4 Replaced RefCounted with RefCounter 2021-10-13 09:52:12 +02:00
Simon Lübeß 2cd9ab3e69 Fixed memory leaks 2021-10-11 12:41:56 +02:00
Simon Lübeß 5a82b89622 Fixed memory leak in Renderer2D 2021-10-09 16:47:20 +02:00
Simon Lübeß 4dc6c916ae Reimplemented Renderer2D
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß 229d2b578e Reworked RenderTarget2D and corresponding API 2021-09-21 16:30:34 +02:00
Simon Lübeß 4debaee7d4 SetViewport now part of RenderCommand 2021-09-21 13:15:43 +02:00
Simon Lübeß 3f1f5736b5 Improved MSDF generation and rendering 2021-09-20 15:42:10 +02:00
Simon Lübeß 2afff4ec20 Added MSDF to Font and FontRenderer 2021-09-19 21:19:00 +02:00
Simon Lübeß 2d5c408b54 Flush Renderer2D when instance buffer is full 2021-09-19 17:36:58 +02:00
Simon Lübeß 90284739c0 Added support for int shader variables 2021-09-19 14:22:37 +02:00
Simon Lübeß 8471b7d7b9 Added SamplerState for white texture 2021-09-19 13:33:48 +02:00
Simon Lübeß 9cd95ed0e4 Renderer2D can now use custom effects 2021-09-18 18:38:45 +02:00
Simon Lübeß 266d7a4651 Added RenderTarget2D 2021-09-17 12:58:33 +02:00
Simon Lübeß b0b5f76423 Animations now component based 2021-09-13 20:52:41 +02:00
Simon Lübeß 44374a84a7 Added DrawCoordinateCross function 2021-09-11 17:50:30 +02:00
Simon Lübeß 39f5893c7e Updated AnimationClip, Model Loader now loads Nodes into ECS
- SandboxApp: Started basic skinned mesh render system
2021-09-11 17:00:11 +02:00
Simon Lübeß 8442f7741d Fixed setting matrix array in material 2021-09-11 16:31:58 +02:00
Simon Lübeß 5c95668a1d Start of DebugRenderer 2021-09-11 12:58:25 +02:00
Simon Lübeß cb51880925 Reference fixes 2021-09-11 12:57:44 +02:00
Simon Lübeß da24643c64 Added SetVariable for Matrix-arrays 2021-09-11 12:50:27 +02:00
Simon Lübeß fc2f1cd7e6 Skeleton and AnimationClip now refcounted 2021-09-11 12:48:49 +02:00
Simon Lübeß 0534824c07 Refactored SetVariable and added some more types 2021-09-02 12:28:36 +02:00
Simon Lübeß b376525d30 Added Entity hierarchy and hierarchical transforms 2021-08-28 22:28:40 +02:00
Simon Lübeß ce03f7c600 Start of AnimationSystem 2021-08-27 22:37:59 +02:00
Simon Lübeß 099763e1e3 Added Vertexcount to GeometryBinding and made Indexbuffer optional 2021-08-25 22:39:11 +02:00
Simon Lübeß a8bef51834 Deduplicated Vertexbuffer constructor 2021-08-25 22:36:05 +02:00
Simon Lübeß c880c4ef73 Removed unneeded debug code 2021-08-25 22:28:33 +02:00
Simon Lübeß 8ab740fa2e Added basic support for arrays in BufferVariables 2021-08-25 22:27:04 +02:00
Simon Lübeß e239de52d6 Added Line and Ray drawing 2021-08-20 19:44:26 +02:00