Commit Graph
293 Commits
Author SHA1 Message Date
Simon Lübeß 909012f518 Moved Script Solution (.sln) to project root
- Updated vswhere.exe
- Scripts created via Asset browser are now being added to the project
- Fixed Apply not being called for extended Settings
- Correctly wrap New File preview only when line full
- Create Project: Show warning, when target directory already exists
2023-10-27 22:29:10 +02:00
Simon Lübeß 3d8756ec42 Added context menu entry to create C#-Scripts.
Allow entering file name before creation
2023-10-19 19:27:01 +02:00
Simon Lübeß bad7b08046 EditorContentManager: Fixed asset reloading
(thats why unit tests exist... or at least types...)
2023-09-29 18:56:37 +02:00
Simon Lübeß d32bc6c475 Properties Window: Combined "Save"- and "Apply"-Buttons into one "Save"-Button 2023-09-29 18:51:21 +02:00
Simon Lübeß cd333f4f02 EditVector: Allow Disabling individual components
+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
Simon Lübeß 0165279220 Implemented "Open recent Project" menu entry
+ Clean up handle -> asset map when chaning Asset or Resource directory
2023-08-21 14:11:51 +02:00
Simon Lübeß d3c19dd8da 2D Polygon Collider editor with Gizmos
+ Added Handles class
2023-08-21 13:18:51 +02:00
Simon Lübeß 377997f903 Fixed mouse wrapping to wrong position when window is moved 2023-08-14 23:56:43 +02:00
Simon Lübeß d7201299c7 Fixed physics only simulation
+ Don't run scripts in physics only mode
+ Don't initialize scritps in physics only mode
+ Don't setup physics callbacks in physics only mode
2023-08-14 22:38:55 +02:00
Simon Lübeß a112fcc64a Automatic switch between Player <-> Editor Tabs
+ Allow Editor to inject into Settings
2023-08-14 22:10:27 +02:00
Simon Lübeß f71e851ab5 Push Loggers earlyer to hopefully avoid race condition
+ Fix null check in EditorLogger
2023-08-14 22:09:35 +02:00
Simon Lübeß 040e87d57f Fixed Selection and Deletion in Entity Hierarchy Window 2023-08-14 14:32:58 +02:00
Simon Lübeß 74b17c8599 2D Polygon Collider 2023-08-13 12:03:06 +02:00
Simon Lübeß aafcc41286 Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
Simon Lübeß 987246a806 Asset Drag'n'Drop preview 2023-08-02 14:59:35 +02:00
Simon Lübeß f654a4f379 Fixed AssetHierarchy not updating + Drag'n'drop Files in Asset Browser 2023-08-02 13:48:06 +02:00
Simon Lübeß 0101f546a5 Use InvokeOnMainThread for asset tree updates 2023-08-02 00:08:17 +02:00
Simon Lübeß 6c4ac923c6 Asset renaming + AssetHierarchy: major refactoring for file tree construction
+ AssetFile: Added "AssetConfigPath" Property
+ Less crashy, more cleaner
2023-08-01 23:56:52 +02:00
Simon Lübeß 51441f0e70 Fixed memory leak 2023-08-01 23:20:25 +02:00
Simon Lübeß 60725c3588 Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß 6d7f26b1f4 Added "Create new Folder" to Asset Browser context menu 2023-08-01 16:45:54 +02:00
Simon Lübeß b1f89a345f Deletion of Assets and Directories 2023-08-01 16:45:33 +02:00
Simon Lübeß 253dd8087e Added option to create Materials in Asset Browser 2023-08-01 16:24:31 +02:00
Simon Lübeß e8a5594540 Allow changing Effect of Materials
+ TextureDimension Property for Texture
2023-08-01 13:28:04 +02:00
Simon Lübeß 5d8c1b111a Project user settings, load recent scenes, properly cleanup ScriptEngine when switching scenes 2023-07-31 20:09:56 +02:00
Simon Lübeß 3298053d9d Fixed Asset Drag'n'Drop 2023-07-31 20:07:12 +02:00
Simon Lübeß adccb74f44 Editor Layer cleanup 2023-07-31 18:48:36 +02:00
Simon Lübeß 97113b5df6 Start of Create Asset Context Menu
+ Asset Hierarchy: Fixed Assets in Folder-Root not being shown
2023-07-31 17:40:05 +02:00
Simon Lübeß c374d86ec7 Cleanup 2023-07-31 16:40:27 +02:00
Simon Lübeß 11a57f5285 Fixed ComponentEditWindow showing component editor after it was deleted 2023-07-31 16:35:38 +02:00
Simon Lübeß 0d015b485e Basic project creation
+ Added TreeNode.RemoveChild
+ Added Directory.Copy
+ Path.Combine now replaces alt directory separator
+ Project: Renamed ProjectName to Name
+ Project.Load: Save settings, if file doesn't exist
2023-07-31 16:35:12 +02:00
Simon Lübeß c1a87ed946 Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
    + Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß 20dae92be7 Fixed Assets having scrollbars in content browser 2023-07-30 13:55:50 +02:00
Simon Lübeß df67f32399 Start of project system
+ added Directory.IsEmpty
2023-07-30 13:23:34 +02:00
Simon Lübeß 14a802d057 Added new line to EditorLogger 2023-07-30 13:21:33 +02:00
Simon Lübeß 12d6df3edf Fixed crash when AssetViewer has size of 0 (RTFM) 2023-07-29 18:54:45 +02:00
Simon Lübeß 75513bea3d Removed obsolete texture viewer 2023-07-28 21:09:33 +02:00
Simon Lübeß 16c3d7c44d Updated ImGui 2023-07-28 13:38:59 +02:00
Simon Lübeß 7ae069baf6 Fixed loading UI font 2023-07-28 12:26:15 +02:00
Simon Lübeß 00dc3faa19 Failed to show and edit script sctruct
+ SizeInBytes for MonoFields
2023-07-28 11:48:01 +02:00
Simon Lübeß f39acdadb3 Show enum fields in Edit mode 2023-07-28 00:07:10 +02:00
Simon Lübeß 1254d01545 Handle exceptions from C# Scripts + Log window + EditorLogger
+ Renamed Platform/DX11/ImGui.bf to .../Dx11ImGui.bf for clarity
+ ImGuiExtension: ImageButtonEx thata takes a TextureViewBinding
+ EditorLogger that logs to the LogWindow
+ Current logger can now be changed
+ Info, Trace, Warning and Error Icons
2023-07-27 21:58:42 +02:00
Simon Lübeß ef486b7082 Basic entity highlighting 2023-07-25 19:37:13 +02:00
Simon Lübeß 81a61d5a90 Drag'n'drop for components
+ Added CreateInstance to ScriptClass
+ Added CreateComponentInstance to ScriptInstance
2023-07-25 16:37:41 +02:00
Simon Lübeß 37197cbdf1 Allow dragging and dropping of Entities in editor
+ New Dictionary Helpers
+ Made ImGui Payloads safer
+ Start of Component drag'n'drop
2023-07-24 23:17:00 +02:00
Simon Lübeß cc7fb7311f Added single step for simulation and play mode
+ Added ManualStepTime to GameTime
2023-07-20 23:21:21 +02:00
Simon Lübeß cd1562f372 Basic Script reloading
+ ScriptComponent now saves script name instead of direct ScriptClass reference
+ Added ClearDictionaryAndDeleteKeys helper
+ Moved ScriptFieldType to separate file
+ _ScriptFieldMap now uses String as Key
2023-07-18 22:06:34 +02:00
Simon Lübeß e8505f6bdb Scripting: FindEntityWithName and get script instance
+ Some C# UUID stuff
+ Added some Mono functions
+ ScriptEngine:
  + ID -> ScriptInstance map in ScriptEngine
  + GetManagedInstance

+ Fixed Scene not visible after loading a new scene
  + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
2023-07-17 20:27:18 +02:00
Simon Lübeß 88b393157a Make sure we always initialize with a scene 2023-07-17 04:00:30 +02:00
Simon Lübeß 28155ec92c Allow opening a scene on launch
+ don't resize on load/new scene
2023-07-17 02:19:49 +02:00