Commit Graph
8 Commits
Author SHA1 Message Date
Simon Lübeß 9e1f648aa0 Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß c22d122921 Start of asset handles 2023-03-13 20:35:30 +01:00
Simon Lübeß 2324ae852d Moved material editing from component window to asset editor
- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß 4589030da6 Load effects via content manager + virtual InitContentManager in App 2023-01-08 00:17:04 +01:00
Simon Lübeß c389a77274 EditorContentManager Part 1 2023-01-01 16:53:45 +01:00
Simon Lübeß 164d420a25 DX11: Automatically validate input layouts against vertex shaders 2022-05-26 11:27:02 +02:00
Simon Lübeß 9197a209d6 Ecs changes
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß a2db0774f8 Cleanup 2022-02-13 02:14:56 +01:00