Simon Lübeß
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06469f3350
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Instrumentation
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2022-01-14 21:49:15 +01:00 |
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Simon Lübeß
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419509ab7f
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Improved Define names
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2021-10-30 14:17:17 +02:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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266d7a4651
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Added RenderTarget2D
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2021-09-17 12:58:33 +02:00 |
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Simon Lübeß
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ce163db30b
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Unified texture loading, updated DirectX-beef
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2021-07-22 18:57:35 +02:00 |
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Simon Lübeß
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819476a3ec
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Added constructor and SetData to Texture2D
obviously this has to be done for the other texture types as well at some point
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2021-06-23 19:11:37 +02:00 |
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Simon Lübeß
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1f687f9b96
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Added TextureCube
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2021-04-09 19:35:13 +02:00 |
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Simon Lübeß
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92a3eaa426
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Added protected function to create Texture2D from raw data
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2021-04-09 19:32:24 +02:00 |
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Simon Lübeß
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5a8499ac43
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Moved ImplBind implementation from Texture2D to Texture
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2021-04-09 19:31:49 +02:00 |
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Simon Lübeß
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9219ccf9d8
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Textures can now hold SamplerStates
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2021-02-08 15:48:00 +01:00 |
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Simon Lübeß
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2adb138f72
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Added Textures
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2021-02-08 12:37:30 +01:00 |
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