Commit Graph
11 Commits
Author SHA1 Message Date
Simon Lübeß 06469f3350 Instrumentation 2022-01-14 21:49:15 +01:00
Simon Lübeß 419509ab7f Improved Define names 2021-10-30 14:17:17 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 266d7a4651 Added RenderTarget2D 2021-09-17 12:58:33 +02:00
Simon Lübeß ce163db30b Unified texture loading, updated DirectX-beef 2021-07-22 18:57:35 +02:00
Simon Lübeß 819476a3ec Added constructor and SetData to Texture2D
obviously this has to be done for the other texture types as well at some point
2021-06-23 19:11:37 +02:00
Simon Lübeß 1f687f9b96 Added TextureCube 2021-04-09 19:35:13 +02:00
Simon Lübeß 92a3eaa426 Added protected function to create Texture2D from raw data 2021-04-09 19:32:24 +02:00
Simon Lübeß 5a8499ac43 Moved ImplBind implementation from Texture2D to Texture 2021-04-09 19:31:49 +02:00
Simon Lübeß 9219ccf9d8 Textures can now hold SamplerStates 2021-02-08 15:48:00 +01:00
Simon Lübeß 2adb138f72 Added Textures 2021-02-08 12:37:30 +01:00