Simon Lübeß
aaed4199d3
Interact with Materials from scripts
2025-02-14 11:54:07 +01:00
Simon Lübeß
7a306cac69
Separate handling for hlsl and fx files
2025-02-11 23:07:04 +01:00
Simon Lübeß
06b981e88a
Support materials in 2D Quad Renderer!
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- Lost Circle rendering along the way
- Cleaned up 2D shaders
2025-02-11 14:02:16 +01:00
Simon Lübeß
bcf75bf8cb
Engine barely starts again
2024-11-21 18:16:41 +01:00
Simon Lübeß
66e62f42ec
First working effects with new pipeline
2024-08-22 00:34:20 +02:00
Simon Lübeß
454ec59951
Use icon buttons for save component and context menu, right click context menu
2024-06-23 17:15:21 +02:00
Simon Lübeß
1b130a4bce
Basic save component button
2024-06-23 00:27:20 +02:00
Simon Lübeß
cd434d64f9
Better asset processor selection, process subassets
2024-06-13 15:44:27 +02:00
Simon Lübeß
86afa234e7
Texture processor cleanup, new asset properties config UI
2024-06-08 17:03:21 +02:00
Simon Lübeß
8972e607fd
Asset Placeholders
2024-06-05 13:54:46 +02:00
Simon Lübeß
108b31399a
Use asset pipeline for blocking asset loading, remove old texture loader
2024-06-03 00:46:23 +02:00
Simon Lübeß
e703452b94
Start of text renderer component
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- UC, LC, IC, RC tags
2024-03-14 22:17:57 +01:00
Simon Lübeß
8d92822845
Added EditorFlags: Hide entities in hierarchy and editor scene
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- Also some Style changes
2024-03-10 12:21:20 +01:00
Simon Lübeß
9ea27a64e8
Modified template and improved template creation
2024-03-09 20:35:21 +01:00
Simon Lübeß
1340b06af5
Basic asset thumbnails
2024-02-18 00:48:09 +01:00
Simon Lübeß
66281ebddb
Added icon for editor
2023-12-15 14:52:19 +01:00
Simon Lübeß
8f93e1e0e5
Ignore ScriptCore build output
2023-12-01 23:22:41 +01:00
Simon Lübeß
02a2ccb6f9
Copy ScriptCore dependencies to output, EntityEditor: Start of lists
2023-11-16 18:32:13 +01:00
Simon Lübeß
6f1467046d
Tried EntityEditor in C#
2023-11-10 12:41:58 +01:00
Simon Lübeß
909012f518
Moved Script Solution (.sln) to project root
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- Updated vswhere.exe
- Scripts created via Asset browser are now being added to the project
- Fixed Apply not being called for extended Settings
- Correctly wrap New File preview only when line full
- Create Project: Show warning, when target directory already exists
2023-10-27 22:29:10 +02:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
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A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
5d8c1b111a
Project user settings, load recent scenes, properly cleanup ScriptEngine when switching scenes
2023-07-31 20:09:56 +02:00
Simon Lübeß
0d015b485e
Basic project creation
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+ Added TreeNode.RemoveChild
+ Added Directory.Copy
+ Path.Combine now replaces alt directory separator
+ Project: Renamed ProjectName to Name
+ Project.Load: Save settings, if file doesn't exist
2023-07-31 16:35:12 +02:00
Simon Lübeß
c1a87ed946
Separated Assets to Resources (Engine assets) and Assets (Project specific)
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+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß
37197cbdf1
Allow dragging and dropping of Entities in editor
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+ New Dictionary Helpers
+ Made ImGui Payloads safer
+ Start of Component drag'n'drop
2023-07-24 23:17:00 +02:00
Simon Lübeß
f0de874572
Start of generate vectors for C#
2023-07-19 18:43:26 +02:00