Simon Lübeß
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2725801db8
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Start of asset management 2.0
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2024-05-19 01:35:52 +02:00 |
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Simon Lübeß
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76bff3a6c1
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Texture importer now supports mip maps
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2023-07-06 17:06:59 +02:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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84daee95e4
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Replaced RefCounted with RefCounter
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2021-10-13 09:52:12 +02:00 |
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Simon Lübeß
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1f1b32e101
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Moved CPUAccessFlags and Usage to seperate file
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2021-06-23 19:10:04 +02:00 |
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Simon Lübeß
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54f2c0fcec
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RefCounted GraphicsContext
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2021-02-07 13:04:18 +01:00 |
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Simon Lübeß
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9ea56d6786
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Added RefCounting, added ConstantBuffers
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2021-02-06 19:37:07 +01:00 |
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Simon Lübeß
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d0c8685ce7
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Added SetData for single struct
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2020-12-30 18:52:06 +01:00 |
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Simon Lübeß
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9a010f7c4a
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Added Buffers to Shaders
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2020-12-30 14:47:29 +01:00 |
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Simon Lübeß
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9964a1f5ad
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Added generic Buffer
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2020-12-06 00:08:55 +01:00 |
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Simon Lübeß
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1c58d0986e
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Added (dirty) VertexLayout
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2020-12-01 19:57:59 +01:00 |
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Simon Lübeß
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5954fbc411
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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2020-11-25 13:03:40 +01:00 |
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