Simon Lübeß
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ce03f7c600
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Start of AnimationSystem
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2021-08-27 22:37:59 +02:00 |
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Simon Lübeß
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e239de52d6
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Added Line and Ray drawing
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2021-08-20 19:44:26 +02:00 |
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Simon Lübeß
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344accea60
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Implemented Materials
- Shaders get Textureslots via reflection
- added Textureslots to Effect
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2021-08-09 18:03:47 +02:00 |
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Simon Lübeß
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80e0bae347
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Added GLTF submodule and start of ModelLoader
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2021-08-06 12:22:46 +02:00 |
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Simon Lübeß
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7f8379ea6c
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Implemented FontRenderer
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2021-06-23 19:17:17 +02:00 |
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Simon Lübeß
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8c957f9d9f
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Renderer2D: render Null-Texture and custom UV-Coordinates
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2021-06-23 19:16:40 +02:00 |
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Simon Lübeß
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562f4855bd
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Added Renderer2D and 2D Example
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2021-05-30 19:38:24 +02:00 |
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Simon Lübeß
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6ab6a6a0b9
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Added preprocessing for effects
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2021-02-14 15:31:58 +01:00 |
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Simon Lübeß
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08026eaf02
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Added Effect constructor
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2021-02-09 17:25:24 +01:00 |
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Simon Lübeß
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abe4f66724
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Added BlendState
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2021-02-09 13:37:26 +01:00 |
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Simon Lübeß
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2adb138f72
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Added Textures
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2021-02-08 12:37:30 +01:00 |
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Simon Lübeß
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9ea56d6786
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Added RefCounting, added ConstantBuffers
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2021-02-06 19:37:07 +01:00 |
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Simon Lübeß
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4054a9b0c2
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Added Camera, Renderer, ... and moved example to sandbox
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2021-01-09 12:05:05 +01:00 |
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Simon Lübeß
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56183c1896
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Added reflection and constant buffers to vertex shaders
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2020-12-30 18:52:32 +01:00 |
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Simon Lübeß
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9964a1f5ad
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Added generic Buffer
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2020-12-06 00:08:55 +01:00 |
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Simon Lübeß
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5954fbc411
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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2020-11-25 13:03:40 +01:00 |
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