Commit Graph
6 Commits
Author SHA1 Message Date
Simon Lübeß 754c149493 Entity Creation and Destruction from scripts
- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
    - Create new entities using Constructors
    - Added Destroy functions for Entities
    - Added SetScript/RemoveScript functions for Entities
    - Allow adding multiple components at once
    - Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
    - Basic create Rigidbodies during runtime
    - Start of entity copying (For runtime use)
    - Added DestroyEntityDeferred
- SceneSerializer:
    - Added option to assign new IDs to entities
2023-09-15 23:22:27 +02:00
Simon Lübeß aafcc41286 Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
Simon Lübeß 3e55a1614a Shader like vectors for C# Scripting 2023-07-20 17:48:28 +02:00
Simon Lübeß e8505f6bdb Scripting: FindEntityWithName and get script instance
+ Some C# UUID stuff
+ Added some Mono functions
+ ScriptEngine:
  + ID -> ScriptInstance map in ScriptEngine
  + GetManagedInstance

+ Fixed Scene not visible after loading a new scene
  + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
2023-07-17 20:27:18 +02:00
Simon Lübeß 4fd9a924a0 Added basic component access in Scripts 2023-03-29 16:32:46 +02:00
Simon Lübeß e60d74fccd Basic entity scripting 2023-03-29 13:33:34 +02:00