Simon Lübeß
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5e50d75eb9
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Handle EngineBuffers, Preview Names and variable editor types for materials
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2025-03-22 23:40:43 +01:00 |
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Simon Lübeß
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76087d6ba4
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Materials kind of working and used in some places
- Also Texture viewer fixes
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2025-02-09 01:39:35 +01:00 |
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Simon Lübeß
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acfb052137
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New material loading pipeline almost working
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2025-01-31 13:18:49 +01:00 |
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Simon Lübeß
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ad73abd4ea
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Fixed memory leak when deleting Effect
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2024-08-24 20:09:22 +02:00 |
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Simon Lübeß
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66e62f42ec
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First working effects with new pipeline
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2024-08-22 00:34:20 +02:00 |
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Simon Lübeß
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e8a5594540
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Allow changing Effect of Materials
+ TextureDimension Property for Texture
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2023-08-01 13:28:04 +02:00 |
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Simon Lübeß
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b31d43820a
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Support emissive materials
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2023-06-28 19:33:39 +02:00 |
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Simon Lübeß
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28f1fad464
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RenderTargetGroup GetData, Shader uint support
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2022-05-25 22:00:11 +02:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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90284739c0
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Added support for int shader variables
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2021-09-19 14:22:37 +02:00 |
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Simon Lübeß
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64579f9603
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Constantbuffer now supports single bools
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2021-05-30 19:38:08 +02:00 |
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Simon Lübeß
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64e9cc1613
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Constants of Effects can now be accessed easily
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2021-02-16 18:11:34 +01:00 |
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Simon Lübeß
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11bc63fb04
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Reference counting fixes
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2021-02-08 15:25:46 +01:00 |
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Simon Lübeß
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9ea56d6786
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Added RefCounting, added ConstantBuffers
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2021-02-06 19:37:07 +01:00 |
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