Commit Graph
47 Commits
Author SHA1 Message Date
Simon Lübeß dc088dcb0a Added pixelformat parameter to DepthStencilTarget-constructor 2021-06-02 16:51:25 +02:00
Simon Lübeß bf94f10a64 Added rudimentary DepthStencilTarget 2021-05-30 19:49:10 +02:00
Simon Lübeß 562f4855bd Added Renderer2D and 2D Example 2021-05-30 19:38:24 +02:00
Simon Lübeß 64579f9603 Constantbuffer now supports single bools 2021-05-30 19:38:08 +02:00
Simon Lübeß ae290936b9 Added basic support for instanced rendering 2021-05-30 19:37:23 +02:00
Simon Lübeß 7fb1f30303 Componentified Camera 2021-05-17 20:07:58 +02:00
Simon Lübeß 047c09017c Removed epsilon value from camera
(bug fixed in DirectX-beef)
2021-04-09 19:35:19 +02:00
Simon Lübeß 1f687f9b96 Added TextureCube 2021-04-09 19:35:13 +02:00
Simon Lübeß ad4933a1f9 Added larger epsilon to perspective camera 2021-04-09 19:35:08 +02:00
Simon Lübeß 92a3eaa426 Added protected function to create Texture2D from raw data 2021-04-09 19:32:24 +02:00
Simon Lübeß 5a8499ac43 Moved ImplBind implementation from Texture2D to Texture 2021-04-09 19:31:49 +02:00
Simon Lübeß 92b22acb91 Added refcounting to RasterizerState 2021-04-09 19:28:46 +02:00
Simon Lübeß 163dadbe37 Added EffectLibrary 2021-03-05 16:40:45 +01:00
Simon Lübeß 78af9e736e Added GeometryBinding refcounting 2021-02-20 14:52:51 +01:00
Simon Lübeß 64e9cc1613 Constants of Effects can now be accessed easily 2021-02-16 18:11:34 +01:00
Simon Lübeß 6ab6a6a0b9 Added preprocessing for effects 2021-02-14 15:31:58 +01:00
Simon Lübeß 1f33949be2 BufferCollection cleanup + destringviewified 2021-02-12 12:00:07 +01:00
Simon Lübeß 08026eaf02 Added Effect constructor 2021-02-09 17:25:24 +01:00
Simon Lübeß 1ce94b6a6c VertexLayout cleanup 2021-02-09 17:24:21 +01:00
Simon Lübeß abe4f66724 Added BlendState 2021-02-09 13:37:26 +01:00
Simon Lübeß 7e3bb932fc Added simple SamplerStateManager 2021-02-08 19:36:21 +01:00
Simon Lübeß 9219ccf9d8 Textures can now hold SamplerStates 2021-02-08 15:48:00 +01:00
Simon Lübeß ea140f0532 Added SamplerState 2021-02-08 15:36:47 +01:00
Simon Lübeß 11bc63fb04 Reference counting fixes 2021-02-08 15:25:46 +01:00
Simon Lübeß 2adb138f72 Added Textures 2021-02-08 12:37:30 +01:00
Simon Lübeß 54f2c0fcec RefCounted GraphicsContext 2021-02-07 13:04:18 +01:00
Simon Lübeß 9ea56d6786 Added RefCounting, added ConstantBuffers 2021-02-06 19:37:07 +01:00
Simon Lübeß 4054a9b0c2 Added Camera, Renderer, ... and moved example to sandbox 2021-01-09 12:05:05 +01:00
Simon Lübeß 1fe678103e Added Context, Bind and Unbind to GeometryBinding 2021-01-06 19:29:27 +01:00
Simon Lübeß 9eb4a19df1 Added GeometryBinding 2021-01-06 19:22:43 +01:00
Simon Lübeß 4a5a90c859 Added IndexSize to IndexFormat 2021-01-06 19:21:57 +01:00
Simon Lübeß bfb6bc57f4 VertexBuffer is no longer generic 2021-01-06 19:11:13 +01:00
Simon Lübeß 523da5536b (Breaking) Made VertexLayout initialization sexy 2021-01-02 16:32:08 +01:00
Simon Lübeß 3c58e20787 Workaround beef bug 2021-01-01 14:47:49 +01:00
Simon Lübeß e021da8e0b Shaders and BufferCollection now use append allocation 2020-12-31 13:19:27 +01:00
Simon Lübeß ebb5d94c1f Fixed wrong generic const parameter 2020-12-31 12:56:09 +01:00
Simon Lübeß d0c8685ce7 Added SetData for single struct 2020-12-30 18:52:06 +01:00
Simon Lübeß 9a010f7c4a Added Buffers to Shaders 2020-12-30 14:47:29 +01:00
Simon Lübeß 567ef97ffb Moved pixel-/vertex shader to own files 2020-12-27 13:55:38 +01:00
Simon Lübeß 3a599fd21a Added vertex shader 2020-12-24 23:53:56 +01:00
Simon Lübeß 9964a1f5ad Added generic Buffer 2020-12-06 00:08:55 +01:00
Simon Lübeß 242d9e728c Added Shader base and PixelShader 2020-12-04 19:02:42 +01:00
Simon Lübeß b12baf695a Added SetPrimitiveTopology 2020-12-01 20:06:29 +01:00
Simon Lübeß 1c58d0986e Added (dirty) VertexLayout 2020-12-01 19:57:59 +01:00
Simon Lübeß 0d4bab5dba Added SetViewport to GraphicsContext, removed Dx11Cheater, cleanup 2020-11-25 21:23:05 +01:00
Simon Lübeß ff16f6a895 Added RasterizerState 2020-11-25 20:04:51 +01:00
Simon Lübeß 5954fbc411 Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
2020-11-25 13:03:40 +01:00