Simon Lübeß
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b2ce560bfc
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Added DepthStencilState
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2022-01-01 19:34:59 +01:00 |
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Simon Lübeß
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419509ab7f
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Improved Define names
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2021-10-30 14:17:17 +02:00 |
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Simon Lübeß
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ffafa380ea
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Added Backbuffer to Swapchain + RenderCommand API changes
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2021-10-15 22:40:42 +02:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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229d2b578e
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Reworked RenderTarget2D and corresponding API
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2021-09-21 16:30:34 +02:00 |
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Simon Lübeß
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4debaee7d4
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SetViewport now part of RenderCommand
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2021-09-21 13:15:43 +02:00 |
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Simon Lübeß
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266d7a4651
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Added RenderTarget2D
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2021-09-17 12:58:33 +02:00 |
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Simon Lübeß
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099763e1e3
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Added Vertexcount to GeometryBinding and made Indexbuffer optional
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2021-08-25 22:39:11 +02:00 |
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Simon Lübeß
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bf94f10a64
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Added rudimentary DepthStencilTarget
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2021-05-30 19:49:10 +02:00 |
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Simon Lübeß
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ae290936b9
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Added basic support for instanced rendering
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2021-05-30 19:37:23 +02:00 |
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Simon Lübeß
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abe4f66724
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Added BlendState
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2021-02-09 13:37:26 +01:00 |
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Simon Lübeß
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4054a9b0c2
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Added Camera, Renderer, ... and moved example to sandbox
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2021-01-09 12:05:05 +01:00 |
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