Simon Lübeß
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e41645e12a
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Composit Target and gamma correct rendering
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2022-05-31 22:41:20 +02:00 |
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Simon Lübeß
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28f1fad464
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RenderTargetGroup GetData, Shader uint support
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2022-05-25 22:00:11 +02:00 |
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Simon Lübeß
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1418063d68
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RenderTargetGroup
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2022-05-20 18:37:59 +02:00 |
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Simon Lübeß
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2e0cc289df
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Material.GetVariable and (maybe) fixed SetVariable for Matrix3x3
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2022-05-10 22:06:07 +02:00 |
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Simon Lübeß
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fe0d5fa529
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More profiling
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2022-05-09 22:53:48 +02:00 |
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Simon Lübeß
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e55b73db0f
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Renamed Int-Vector and added swizzle
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2021-12-08 20:58:26 +01:00 |
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Simon Lübeß
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84daee95e4
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Replaced RefCounted with RefCounter
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2021-10-13 09:52:12 +02:00 |
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Simon Lübeß
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90284739c0
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Added support for int shader variables
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2021-09-19 14:22:37 +02:00 |
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Simon Lübeß
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8442f7741d
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Fixed setting matrix array in material
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2021-09-11 16:31:58 +02:00 |
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Simon Lübeß
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da24643c64
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Added SetVariable for Matrix-arrays
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2021-09-11 12:50:27 +02:00 |
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Simon Lübeß
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0534824c07
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Refactored SetVariable and added some more types
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2021-09-02 12:28:36 +02:00 |
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Simon Lübeß
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344accea60
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Implemented Materials
- Shaders get Textureslots via reflection
- added Textureslots to Effect
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2021-08-09 18:03:47 +02:00 |
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Simon Lübeß
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54f2c0fcec
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RefCounted GraphicsContext
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2021-02-07 13:04:18 +01:00 |
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Simon Lübeß
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9ea56d6786
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Added RefCounting, added ConstantBuffers
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2021-02-06 19:37:07 +01:00 |
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