Simon Lübeß
ff1c6db222
Removed old shader loading stuff
2024-08-22 23:42:16 +02:00
Simon Lübeß
66e62f42ec
First working effects with new pipeline
2024-08-22 00:34:20 +02:00
Simon Lübeß
7b7a3dc645
Started rewriting shader compilation/processing
2024-08-18 23:30:47 +02:00
Simon Lübeß
cd434d64f9
Better asset processor selection, process subassets
2024-06-13 15:44:27 +02:00
Simon Lübeß
86afa234e7
Texture processor cleanup, new asset properties config UI
2024-06-08 17:03:21 +02:00
Simon Lübeß
108b31399a
Use asset pipeline for blocking asset loading, remove old texture loader
2024-06-03 00:46:23 +02:00
Simon Lübeß
2725801db8
Start of asset management 2.0
2024-05-19 01:35:52 +02:00
Simon Lübeß
f71e851ab5
Push Loggers earlyer to hopefully avoid race condition
...
+ Fix null check in EditorLogger
2023-08-14 22:09:35 +02:00
Simon Lübeß
c1a87ed946
Separated Assets to Resources (Engine assets) and Assets (Project specific)
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+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß
1254d01545
Handle exceptions from C# Scripts + Log window + EditorLogger
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+ Renamed Platform/DX11/ImGui.bf to .../Dx11ImGui.bf for clarity
+ ImGuiExtension: ImageButtonEx thata takes a TextureViewBinding
+ EditorLogger that logs to the LogWindow
+ Current logger can now be changed
+ Info, Trace, Warning and Error Icons
2023-07-27 21:58:42 +02:00
Simon Lübeß
28155ec92c
Allow opening a scene on launch
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+ don't resize on load/new scene
2023-07-17 02:19:49 +02:00
Simon Lübeß
4589030da6
Load effects via content manager + virtual InitContentManager in App
2023-01-08 00:17:04 +01:00
Simon Lübeß
d051b392d0
Fixed class name in EditorApp
2021-09-16 18:16:40 +02:00
Simon Lübeß
0079b80b1c
Created editor project and moved Editor there
2021-09-16 13:19:25 +02:00