mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-11-04 12:51:48 +00:00
Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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73392f58f7 | ||
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6718279a9f | ||
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2674836cca | ||
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ed94213435 |
+11
-2
@@ -1,8 +1,10 @@
|
|||||||
FileVersion = 1
|
FileVersion = 1
|
||||||
Locked = ["ImGui"]
|
Locked = ["ImGui"]
|
||||||
|
Unlocked = ["corlib"]
|
||||||
|
|
||||||
[Workspace]
|
[Workspace]
|
||||||
StartupProject = "GlitchyEditor"
|
StartupProject = "GlitchyEditor"
|
||||||
|
PreprocessorMacros = ["IMGUI"]
|
||||||
|
|
||||||
[Projects]
|
[Projects]
|
||||||
GlitchyEngine = {Path = "GlitchyEngine"}
|
GlitchyEngine = {Path = "GlitchyEngine"}
|
||||||
@@ -20,17 +22,24 @@ ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}
|
|||||||
GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}
|
GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}
|
||||||
bon = {Path = "GlitchyEngine/vendor/bon"}
|
bon = {Path = "GlitchyEngine/vendor/bon"}
|
||||||
box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}
|
box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}
|
||||||
"Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}
|
|
||||||
ScriptCore = {Path = "ScriptCore"}
|
ScriptCore = {Path = "ScriptCore"}
|
||||||
NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}
|
NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}
|
||||||
"GlitchyEngine.Test" = {Path = "GlitchyEngine.Test"}
|
"GlitchyEngine.Test" = {Path = "GlitchyEngine.Test"}
|
||||||
Xml-Beef = {Path = "GlitchyEngine/vendor/Xml-Beef"}
|
Xml-Beef = {Path = "GlitchyEngine/vendor/Xml-Beef"}
|
||||||
"GlitchyEngine.Benchmark" = {Path = "GlitchyEngine.Benchmark"}
|
"GlitchyEngine.Benchmark" = {Path = "GlitchyEngine.Benchmark"}
|
||||||
|
"Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq"}
|
||||||
|
"Oregano.git" = {Git = "https://github.com/zerkawei/Oregano.git"}
|
||||||
|
|
||||||
[WorkspaceFolders]
|
[WorkspaceFolders]
|
||||||
GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore", "GlitchyEngine.Test", "GlitchyEngine.Benchmark"]
|
GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore", "GlitchyEngine.Test", "GlitchyEngine.Benchmark"]
|
||||||
"GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef", "Xml-Beef"]
|
"GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "NetHostBeef", "Xml-Beef", "Beef.Linq"]
|
||||||
Beef = ["Beefy2D", "corlib"]
|
Beef = ["Beefy2D", "corlib"]
|
||||||
|
|
||||||
[Configs.Debug.Win64]
|
[Configs.Debug.Win64]
|
||||||
AllocStackTraceDepth = 12
|
AllocStackTraceDepth = 12
|
||||||
|
ConfigSelections = {"GlitchyEngine.Test" = {Enabled = false}}
|
||||||
|
|
||||||
|
[Configs.Release.Win64]
|
||||||
|
Toolset = "Microsoft"
|
||||||
|
LTOType = "None"
|
||||||
|
ConfigSelections = {"GlitchyEngine.Test" = {Enabled = false}}
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
FileVersion = 1
|
||||||
|
|
||||||
|
[Locks."Oregano.git".Git]
|
||||||
|
URL = "https://github.com/zerkawei/Oregano.git"
|
||||||
|
Tag = ""
|
||||||
|
Hash = "0811b2dc6a878c472d2bc08b37ebc0862f853290"
|
||||||
@@ -15,13 +15,14 @@ ImGuiImplDX11 = "*"
|
|||||||
ImGuiImplWin32 = "*"
|
ImGuiImplWin32 = "*"
|
||||||
ImGuizmo = "*"
|
ImGuizmo = "*"
|
||||||
"Beef.Linq" = "*"
|
"Beef.Linq" = "*"
|
||||||
|
"Oregano.git" = {Git = "https://github.com/zerkawei/Oregano.git"}
|
||||||
|
|
||||||
[Platform.Windows]
|
[Platform.Windows]
|
||||||
IconFile = "$(ProjectDir)/Resources/Textures/GlitchyEngineIcon.ico"
|
IconFile = "$(ProjectDir)/Resources/Textures/GlitchyEngineIcon.ico"
|
||||||
|
|
||||||
[Configs.Debug.Win64]
|
[Configs.Debug.Win64]
|
||||||
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
|
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
|
||||||
DebugCommandArguments = "\"$(ProjectDir)/../GlitchyEngine.Test/content/TestProject\""
|
DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\\\""
|
||||||
PreprocessorMacros = ["DEBUG", "IMGUI"]
|
PreprocessorMacros = ["DEBUG", "IMGUI"]
|
||||||
|
|
||||||
[Configs.Release.Win64]
|
[Configs.Release.Win64]
|
||||||
|
|||||||
@@ -33,6 +33,10 @@ class AssetHierarchy
|
|||||||
|
|
||||||
public TreeNode<AssetNode> RootNode => _assetRootNode;
|
public TreeNode<AssetNode> RootNode => _assetRootNode;
|
||||||
|
|
||||||
|
private append ScriptProjectDirtyManager _scriptProjectDirtyManager = .();
|
||||||
|
|
||||||
|
public ScriptProjectDirtyManager ScriptProjectDirtyManager => _scriptProjectDirtyManager;
|
||||||
|
|
||||||
public StringView ResourcesDirectory
|
public StringView ResourcesDirectory
|
||||||
{
|
{
|
||||||
get => _resourcesDirectory;
|
get => _resourcesDirectory;
|
||||||
@@ -235,6 +239,8 @@ class AssetHierarchy
|
|||||||
//SetupResourcesFileSystemWatcher();
|
//SetupResourcesFileSystemWatcher();
|
||||||
|
|
||||||
UpdateFiles();
|
UpdateFiles();
|
||||||
|
|
||||||
|
ScriptProjectDirtyManager.SetVeryDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets path to the directory that contains the game assets.
|
/// Sets path to the directory that contains the game assets.
|
||||||
@@ -322,18 +328,24 @@ class AssetHierarchy
|
|||||||
Log.EngineLogger.Trace($"File content changed (\"{filename}\")");
|
Log.EngineLogger.Trace($"File content changed (\"{filename}\")");
|
||||||
|
|
||||||
FileContentChanged(filename);
|
FileContentChanged(filename);
|
||||||
|
|
||||||
|
ScriptProjectDirtyManager.AssetChanged(filename);
|
||||||
});
|
});
|
||||||
|
|
||||||
fsw.OnCreated.Add(new (filename) => {
|
fsw.OnCreated.Add(new (filename) => {
|
||||||
Log.EngineLogger.Trace($"File created (\"{filename}\")");
|
Log.EngineLogger.Trace($"File created (\"{filename}\")");
|
||||||
|
|
||||||
DeferFileTreeUpdate();
|
DeferFileTreeUpdate();
|
||||||
|
|
||||||
|
ScriptProjectDirtyManager.AssetChanged(filename);
|
||||||
});
|
});
|
||||||
|
|
||||||
fsw.OnDeleted.Add(new (filename) => {
|
fsw.OnDeleted.Add(new (filename) => {
|
||||||
Log.EngineLogger.Trace($"File deleted (\"{filename}\")");
|
Log.EngineLogger.Trace($"File deleted (\"{filename}\")");
|
||||||
|
|
||||||
DeferFileTreeUpdate();
|
DeferFileTreeUpdate();
|
||||||
|
|
||||||
|
ScriptProjectDirtyManager.AssetChanged(filename);
|
||||||
});
|
});
|
||||||
|
|
||||||
fsw.OnRenamed.Add(new (oldName, newName) => {
|
fsw.OnRenamed.Add(new (oldName, newName) => {
|
||||||
@@ -342,6 +354,9 @@ class AssetHierarchy
|
|||||||
FileRenamed(oldName, newName);
|
FileRenamed(oldName, newName);
|
||||||
|
|
||||||
DeferFileTreeUpdate();
|
DeferFileTreeUpdate();
|
||||||
|
|
||||||
|
ScriptProjectDirtyManager.AssetChanged(oldName);
|
||||||
|
ScriptProjectDirtyManager.AssetChanged(newName);
|
||||||
});
|
});
|
||||||
|
|
||||||
fsw.StartRaisingEvents();
|
fsw.StartRaisingEvents();
|
||||||
|
|||||||
@@ -0,0 +1,187 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using Oregano;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using GlitchyEditor.Settings;
|
||||||
|
|
||||||
|
namespace GlitchyEditor.Assets;
|
||||||
|
|
||||||
|
class ScriptProjectDirtyManager
|
||||||
|
{
|
||||||
|
private bool _anyAssetDirty;
|
||||||
|
private bool _projectFileDirty;
|
||||||
|
private bool _forceRebuild;
|
||||||
|
|
||||||
|
public void AssetChanged(StringView assetPath)
|
||||||
|
{
|
||||||
|
_anyAssetDirty = true;
|
||||||
|
|
||||||
|
_projectFileDirty |= CheckIfProjectFile(assetPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CheckIfProjectFile(StringView assetPath)
|
||||||
|
{
|
||||||
|
for (Regex regex in _patterns)
|
||||||
|
{
|
||||||
|
if (regex.IsMatch(assetPath))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetClean()
|
||||||
|
{
|
||||||
|
_anyAssetDirty = false;
|
||||||
|
_projectFileDirty = false;
|
||||||
|
_forceRebuild = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVeryDirty()
|
||||||
|
{
|
||||||
|
_forceRebuild = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool NeedsRebuild(RebuildOnPlay rebuildMode)
|
||||||
|
{
|
||||||
|
switch (rebuildMode)
|
||||||
|
{
|
||||||
|
case .Off:
|
||||||
|
return _forceRebuild;
|
||||||
|
case .Always:
|
||||||
|
return true;
|
||||||
|
case .WhenAnyAssetsChanged:
|
||||||
|
return _anyAssetDirty || _forceRebuild;
|
||||||
|
case .UseFastUpToDateCheck:
|
||||||
|
return _projectFileDirty || _forceRebuild;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<StringView> patterns = new .(){
|
||||||
|
"**/*.cs", // C# source files
|
||||||
|
"**/*.csproj", // C# Project file
|
||||||
|
"**/*.props", // MSBuild properties
|
||||||
|
"**/*.targets", // MSBuild targets
|
||||||
|
"**/*.resx", // Embedded .NET-Ressources
|
||||||
|
"**/*.editorconfig", // Compiler- and Analyzer-config
|
||||||
|
"**/*.globalconfig", // Global Analyzer-config
|
||||||
|
"**/global.json",
|
||||||
|
"**/NuGet.Config",
|
||||||
|
"**/packages.lock.json",
|
||||||
|
"**/runtimeconfig.template.json"
|
||||||
|
} ~ delete _;
|
||||||
|
|
||||||
|
private List<Regex> _patterns = new .() ~ DeleteContainerAndItems!(_);
|
||||||
|
// Oregano's Regex doesn't copy the pattern but keeps StringViews into it, so the strings must live as long as the regexes.
|
||||||
|
private List<String> _patternStrings = new .() ~ DeleteContainerAndItems!(_);
|
||||||
|
|
||||||
|
public this()
|
||||||
|
{
|
||||||
|
for (StringView pattern in patterns)
|
||||||
|
{
|
||||||
|
String regexString = new .();
|
||||||
|
|
||||||
|
if (CompileRegexFromGlob(pattern, regexString) case .Ok(let regex))
|
||||||
|
{
|
||||||
|
_patternStrings.Add(regexString);
|
||||||
|
_patterns.Add(regex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
delete regexString;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Converts the glob into a regex string (written to outRegex) and compiles it.
|
||||||
|
/// The returned Regex references outRegex, so outRegex must outlive it.
|
||||||
|
private static Result<Regex> CompileRegexFromGlob(StringView glob, String outRegex)
|
||||||
|
{
|
||||||
|
outRegex.Append('^');
|
||||||
|
|
||||||
|
int inBrackets = 0;
|
||||||
|
bool isInBrackets() => inBrackets > 0;
|
||||||
|
|
||||||
|
bool isWildcard = false;
|
||||||
|
bool wasDoubleWildcard = false;
|
||||||
|
|
||||||
|
for (char8 c in glob)
|
||||||
|
{
|
||||||
|
if (isWildcard)
|
||||||
|
{
|
||||||
|
isWildcard = false;
|
||||||
|
if (c == '*')
|
||||||
|
{
|
||||||
|
// **
|
||||||
|
outRegex.Append(@"(?:.*[\\/])?");
|
||||||
|
wasDoubleWildcard = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outRegex.Append(@"[^\\/]*");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (c == '[')
|
||||||
|
{
|
||||||
|
inBrackets++;
|
||||||
|
outRegex.Append(c);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else if (c == ']')
|
||||||
|
{
|
||||||
|
inBrackets--;
|
||||||
|
outRegex.Append(c);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (c == '.')
|
||||||
|
{
|
||||||
|
if (isInBrackets())
|
||||||
|
outRegex.Append('.');
|
||||||
|
else
|
||||||
|
outRegex.Append(@"\.");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isInBrackets())
|
||||||
|
{
|
||||||
|
outRegex.Append(c);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (c == '?')
|
||||||
|
{
|
||||||
|
outRegex.Append(@"[^\\/]");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else if (c == '*')
|
||||||
|
{
|
||||||
|
isWildcard = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else if (c == '/')
|
||||||
|
{
|
||||||
|
if (!wasDoubleWildcard)
|
||||||
|
outRegex.Append(@"\/");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outRegex.Append(c);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
outRegex.Append('$');
|
||||||
|
|
||||||
|
return Regex.Compile(outRegex);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -232,14 +232,16 @@ namespace GlitchyEditor
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Rebuilds the C# scripts.
|
/// Rebuilds the C# scripts.
|
||||||
public BuildScriptsBackgroundTask BuildScripts(bool reloadAfterBuild = true)
|
public BuildScriptsBackgroundTask BuildScripts(bool reloadAfterBuild = true, bool doCleanRebuild = false)
|
||||||
{
|
{
|
||||||
ScriptEngine.SuspendAssemblyWatcher();
|
ScriptEngine.SuspendAssemblyWatcher();
|
||||||
|
|
||||||
BuildScriptsBackgroundTask task = new .(EditorApp.Instance.Settings.ScriptSettings.DotNetExecutablePath, EditorApp.Instance.EditorLayer.CurrentProject, false){ DeleteWhenEnded = true };
|
BuildScriptsBackgroundTask task = new .(EditorApp.Instance.Settings.ScriptSettings.DotNetExecutablePath, EditorApp.Instance.EditorLayer.CurrentProject, releaseBuild: false, doCleanRebuild){ DeleteWhenEnded = true };
|
||||||
task.ContinueWith(new (task) => {
|
task.ContinueWith(new (task) => {
|
||||||
ScriptEngine.ResumeAssemblyWatcher();
|
ScriptEngine.ResumeAssemblyWatcher();
|
||||||
|
|
||||||
|
EditorApp.Instance.ContentManager.AssetHierarchy.ScriptProjectDirtyManager.SetClean();
|
||||||
|
|
||||||
if (reloadAfterBuild)
|
if (reloadAfterBuild)
|
||||||
{
|
{
|
||||||
EditorApp.Instance.InvokeOnMainThread(new () => {
|
EditorApp.Instance.InvokeOnMainThread(new () => {
|
||||||
|
|||||||
@@ -23,6 +23,8 @@ namespace GlitchyEditor
|
|||||||
|
|
||||||
public new static EditorApp Instance => Application.Instance as EditorApp;
|
public new static EditorApp Instance => Application.Instance as EditorApp;
|
||||||
|
|
||||||
|
public new EditorContentManager ContentManager => _contentManager;
|
||||||
|
|
||||||
private append BackgroundTaskManager _backgroundTaskManager = .();
|
private append BackgroundTaskManager _backgroundTaskManager = .();
|
||||||
|
|
||||||
public BackgroundTaskManager BackgroundTaskManager => _backgroundTaskManager;
|
public BackgroundTaskManager BackgroundTaskManager => _backgroundTaskManager;
|
||||||
|
|||||||
@@ -824,7 +824,7 @@ namespace GlitchyEditor
|
|||||||
{
|
{
|
||||||
Debug.Profiler.ProfileFunction!();
|
Debug.Profiler.ProfileFunction!();
|
||||||
|
|
||||||
if (allowRebuild && EditorApp.Instance.Settings.ScriptSettings.RebuildOnPlay)
|
if (allowRebuild && _contentManager.AssetHierarchy.ScriptProjectDirtyManager.NeedsRebuild(EditorApp.Instance.Settings.ScriptSettings.RebuildOnPlayMode))
|
||||||
{
|
{
|
||||||
// Don't immediately reload the scripts after the build, because SetActiveScene will do that anyway.
|
// Don't immediately reload the scripts after the build, because SetActiveScene will do that anyway.
|
||||||
var task = _editor.BuildScripts(reloadAfterBuild: false);
|
var task = _editor.BuildScripts(reloadAfterBuild: false);
|
||||||
@@ -1543,6 +1543,11 @@ namespace GlitchyEditor
|
|||||||
|
|
||||||
ImGui.AttachTooltip("Compiles the C# script project.");
|
ImGui.AttachTooltip("Compiles the C# script project.");
|
||||||
|
|
||||||
|
if(ImGui.MenuItem("Clean and build Scripts", "Ctrl+Shift+B"))
|
||||||
|
_editor.BuildScripts(doCleanRebuild: true);
|
||||||
|
|
||||||
|
ImGui.AttachTooltip("Makes a clean rebuild of the C# script project.");
|
||||||
|
|
||||||
if(ImGui.MenuItem("Reload Scripts", "Ctrl+Shift+R"))
|
if(ImGui.MenuItem("Reload Scripts", "Ctrl+Shift+R"))
|
||||||
_editor.ReloadScripts();
|
_editor.ReloadScripts();
|
||||||
|
|
||||||
|
|||||||
@@ -19,16 +19,18 @@ class BuildScriptsBackgroundTask : BackgroundTask
|
|||||||
private Project _project;
|
private Project _project;
|
||||||
private bool _releaseBuild;
|
private bool _releaseBuild;
|
||||||
private StringView _dotnetPath;
|
private StringView _dotnetPath;
|
||||||
|
private bool _doCleanRebuild;
|
||||||
|
|
||||||
private String _buildLog = new .() ~ delete _;
|
private String _buildLog = new .() ~ delete _;
|
||||||
|
|
||||||
private SpawnedProcess _process ~ delete _;
|
private SpawnedProcess _process ~ delete _;
|
||||||
|
|
||||||
public this(StringView dotnetPath, Project project, bool releaseBuild)
|
public this(StringView dotnetPath, Project project, bool releaseBuild, bool doCleanRebuild)
|
||||||
{
|
{
|
||||||
_dotnetPath = dotnetPath;
|
_dotnetPath = dotnetPath;
|
||||||
_project = project;
|
_project = project;
|
||||||
_releaseBuild = releaseBuild;
|
_releaseBuild = releaseBuild;
|
||||||
|
_doCleanRebuild = doCleanRebuild;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override RunResult Run()
|
public override RunResult Run()
|
||||||
@@ -81,10 +83,22 @@ class BuildScriptsBackgroundTask : BackgroundTask
|
|||||||
|
|
||||||
processInfo.SetFileName(EditorApp.Instance.Settings.ScriptSettings.DotNetExecutablePath);
|
processInfo.SetFileName(EditorApp.Instance.Settings.ScriptSettings.DotNetExecutablePath);
|
||||||
|
|
||||||
|
StringView target;
|
||||||
|
|
||||||
|
if (_doCleanRebuild)
|
||||||
|
{
|
||||||
|
target = "build -t:Rebuild";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
target = "build";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// -sc|--self-contained... Publish the .NET runtime with your application so the runtime doesn't need to be installed on the target machine.
|
// -sc|--self-contained... Publish the .NET runtime with your application so the runtime doesn't need to be installed on the target machine.
|
||||||
// -> This might be useful to build the final game
|
// -> This might be useful to build the final game
|
||||||
// -o|--ouput <OUTPUT_DIRECTORY>... might be useful for building the final game
|
// -o|--ouput <OUTPUT_DIRECTORY>... might be useful for building the final game
|
||||||
processInfo.SetArguments(scope $"build -c {(_releaseBuild ? "Release" : "Debug")}");
|
processInfo.SetArguments(scope $"{target} -c {(_releaseBuild ? "Release" : "Debug")}");
|
||||||
|
|
||||||
_process = new SpawnedProcess();
|
_process = new SpawnedProcess();
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,20 @@ struct SettingAttribute : Attribute
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Fields with this Attribute will be exposed as settings.
|
||||||
|
[AttributeUsage(AttributeTargets.StaticField, .ReflectAttribute)]
|
||||||
|
struct SettingValueAttribute : Attribute
|
||||||
|
{
|
||||||
|
public String Name;
|
||||||
|
public String Tooltip;
|
||||||
|
|
||||||
|
public this(String name, String tooltip = "")
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Tooltip = tooltip;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Fields with this Attribute will be exposed as settings.
|
/// Fields with this Attribute will be exposed as settings.
|
||||||
[AttributeUsage(.Method, .ReflectAttribute | .AlwaysIncludeTarget)]
|
[AttributeUsage(.Method, .ReflectAttribute | .AlwaysIncludeTarget)]
|
||||||
struct CustomSettingRendererAttribute : Attribute
|
struct CustomSettingRendererAttribute : Attribute
|
||||||
@@ -239,6 +253,24 @@ class IdeInstallation
|
|||||||
// This would however be quite complicated to implement well, when looking at how different Visual Studio and Rider already are.
|
// This would however be quite complicated to implement well, when looking at how different Visual Studio and Rider already are.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Reflect]
|
||||||
|
enum RebuildOnPlay
|
||||||
|
{
|
||||||
|
[SettingValue("Off", "The scripts will not be rebuild when entering play mode.")]
|
||||||
|
Off,
|
||||||
|
[SettingValue("Always", "The scripts will always be rebuild when entering play mode.")]
|
||||||
|
Always,
|
||||||
|
[SettingValue("When any Asset changed", """
|
||||||
|
The scripts will automatically be rebuild when any asset in asset-directory changed, even if it is not necessary for the build process.
|
||||||
|
This can be helpful if you include files in your build-process that are not detected by the heuristic up to date check.
|
||||||
|
""")]
|
||||||
|
WhenAnyAssetsChanged,
|
||||||
|
[SettingValue("When the fancy dancy heuristic check says so.", """
|
||||||
|
A highly sophisticated heuristic will determine if a rebuild is required.
|
||||||
|
""")]
|
||||||
|
UseFastUpToDateCheck
|
||||||
|
}
|
||||||
|
|
||||||
[Reflect]
|
[Reflect]
|
||||||
class ScriptSettings
|
class ScriptSettings
|
||||||
{
|
{
|
||||||
@@ -270,9 +302,8 @@ class ScriptSettings
|
|||||||
private bool _lookedForVs = false;
|
private bool _lookedForVs = false;
|
||||||
private bool _lookedForRider = false;
|
private bool _lookedForRider = false;
|
||||||
|
|
||||||
|
[Setting("Tools", "Rebuild scripts on play mode", "Configures if and how the scripts will be rebuilt every time the play mode is entered."), BonInclude]
|
||||||
[Setting("Tools", "Rebuild scripts on play", "If active, the scripts will be rebuilt every time the user presses play."), BonInclude]
|
public RebuildOnPlay RebuildOnPlayMode = .UseFastUpToDateCheck;
|
||||||
public bool RebuildOnPlay = true;
|
|
||||||
|
|
||||||
[Setting("Tools", "Automatically rebuild changed scripts", "If active, the scripts will be rebuilt every time the user presses play."), BonInclude]
|
[Setting("Tools", "Automatically rebuild changed scripts", "If active, the scripts will be rebuilt every time the user presses play."), BonInclude]
|
||||||
public bool AutoRebuildOnChange = true;
|
public bool AutoRebuildOnChange = true;
|
||||||
|
|||||||
@@ -363,12 +363,23 @@ namespace GlitchyEditor
|
|||||||
// TODO: handle multiple Flags (as a separate enum type handler though!)
|
// TODO: handle multiple Flags (as a separate enum type handler though!)
|
||||||
|
|
||||||
StringView currentName = "";
|
StringView currentName = "";
|
||||||
|
StringView currentTooltip = "";
|
||||||
|
|
||||||
for (let (name, value) in Enum.GetEnumerator(fieldInfo.FieldType))
|
for (let (name, value) in Enum.GetEnumerator(fieldInfo.FieldType))
|
||||||
{
|
{
|
||||||
if (value == underlyingValue)
|
if (value == underlyingValue)
|
||||||
|
{
|
||||||
|
if (fieldInfo.FieldType.GetField(@name.Index) case .Ok(FieldInfo info) &&
|
||||||
|
info.GetCustomAttribute<SettingValueAttribute>() case .Ok(SettingValueAttribute settingValue))
|
||||||
|
{
|
||||||
|
currentName = settingValue.Name;
|
||||||
|
currentTooltip = settingValue.Tooltip;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
currentName = name;
|
currentName = name;
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -379,7 +390,17 @@ namespace GlitchyEditor
|
|||||||
{
|
{
|
||||||
bool isSelected = (name == currentName);
|
bool isSelected = (name == currentName);
|
||||||
|
|
||||||
if (ImGui.Selectable(name.ToScopeCStr!(), isSelected))
|
StringView valueName = name;
|
||||||
|
StringView valueTooltip = "";
|
||||||
|
|
||||||
|
if (fieldInfo.FieldType.GetField(@name.Index) case .Ok(FieldInfo info) &&
|
||||||
|
info.GetCustomAttribute<SettingValueAttribute>() case .Ok(SettingValueAttribute settingValue))
|
||||||
|
{
|
||||||
|
valueName = settingValue.Name;
|
||||||
|
valueTooltip = settingValue.Tooltip;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.Selectable(valueName.ToScopeCStr!(), isSelected))
|
||||||
{
|
{
|
||||||
// Set value in field reference
|
// Set value in field reference
|
||||||
switch (fieldInfo.FieldType.Size)
|
switch (fieldInfo.FieldType.Size)
|
||||||
@@ -393,10 +414,20 @@ namespace GlitchyEditor
|
|||||||
if (!isSelected)
|
if (!isSelected)
|
||||||
_settingsChanged = true;
|
_settingsChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!valueTooltip.IsEmpty)
|
||||||
|
{
|
||||||
|
ImGui.AttachTooltip(valueTooltip);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.EndCombo();
|
ImGui.EndCombo();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!currentTooltip.IsEmpty)
|
||||||
|
{
|
||||||
|
ImGui.AttachTooltip(currentTooltip);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (setting.Name == _SettingToHighlight)
|
if (setting.Name == _SettingToHighlight)
|
||||||
|
|||||||
@@ -0,0 +1,179 @@
|
|||||||
|
{
|
||||||
|
Version = 1,
|
||||||
|
Entities = [
|
||||||
|
{
|
||||||
|
Id = 8893155135649576304,
|
||||||
|
NameComponent = {
|
||||||
|
Name = "Camera"
|
||||||
|
},
|
||||||
|
TransformComponent = {
|
||||||
|
Position = {
|
||||||
|
X = 0,
|
||||||
|
Y = 2,
|
||||||
|
Z = -5
|
||||||
|
},
|
||||||
|
Rotation = {
|
||||||
|
X = 0,
|
||||||
|
Y = 0.21643962,
|
||||||
|
Z = 0,
|
||||||
|
W = 0.976296
|
||||||
|
},
|
||||||
|
Scale = {
|
||||||
|
X = 1,
|
||||||
|
Y = 1,
|
||||||
|
Z = 1
|
||||||
|
},
|
||||||
|
EditorEulerRotation = {
|
||||||
|
X = 0,
|
||||||
|
Y = 0.43633237,
|
||||||
|
Z = 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
CameraComponent = {
|
||||||
|
Primary = true,
|
||||||
|
ProjectionType = .InfinitePerspective,
|
||||||
|
PerspectiveFovY = 1.3089969,
|
||||||
|
PerspectiveNearPlane = 0.1,
|
||||||
|
PerspectiveFarPlane = 10000,
|
||||||
|
OrthographicHeight = 10,
|
||||||
|
OrthographicNearPlane = 0,
|
||||||
|
OrthographicFarPlane = 10,
|
||||||
|
AspectRatio = 1.9840086,
|
||||||
|
FixedAspectRatio = false
|
||||||
|
},
|
||||||
|
Editor = {
|
||||||
|
Flags = .Default
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
Id = 14812165297099037146,
|
||||||
|
NameComponent = {
|
||||||
|
Name = "Light"
|
||||||
|
},
|
||||||
|
TransformComponent = {
|
||||||
|
Position = {
|
||||||
|
X = -3,
|
||||||
|
Y = 4,
|
||||||
|
Z = -1.5
|
||||||
|
},
|
||||||
|
Rotation = {
|
||||||
|
X = 0.23977584,
|
||||||
|
Y = 0.6143275,
|
||||||
|
Z = 0.031567074,
|
||||||
|
W = 0.7510744
|
||||||
|
},
|
||||||
|
Scale = {
|
||||||
|
X = 1,
|
||||||
|
Y = 1,
|
||||||
|
Z = 1
|
||||||
|
},
|
||||||
|
EditorEulerRotation = {
|
||||||
|
X = 0.3490659,
|
||||||
|
Y = 1.3089968,
|
||||||
|
Z = 0.34906587
|
||||||
|
}
|
||||||
|
},
|
||||||
|
LightComponent = {
|
||||||
|
LightType = .Directional,
|
||||||
|
Illuminance = 10,
|
||||||
|
Color = {
|
||||||
|
R = 1,
|
||||||
|
G = 0.9500002,
|
||||||
|
B = 0.8
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Editor = {
|
||||||
|
Flags = .Default
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
Id = 4185051642788402424,
|
||||||
|
NameComponent = {
|
||||||
|
Name = "Entity"
|
||||||
|
},
|
||||||
|
TransformComponent = {
|
||||||
|
Position = {
|
||||||
|
X = 0,
|
||||||
|
Y = 0,
|
||||||
|
Z = 0
|
||||||
|
},
|
||||||
|
Rotation = {
|
||||||
|
X = 0,
|
||||||
|
Y = 0,
|
||||||
|
Z = 0,
|
||||||
|
W = 1
|
||||||
|
},
|
||||||
|
Scale = {
|
||||||
|
X = 1,
|
||||||
|
Y = 1,
|
||||||
|
Z = 1
|
||||||
|
},
|
||||||
|
EditorEulerRotation = {
|
||||||
|
X = 0,
|
||||||
|
Y = 0,
|
||||||
|
Z = 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ScriptComponent = {
|
||||||
|
ScriptClass = "TestProject.Assets.Scripts.AdvancedSerializationTest",
|
||||||
|
Fields = (TestProject.Assets.Scripts.AdvancedSerializationTest){
|
||||||
|
ID = 4185051642788402424,
|
||||||
|
LeTuple.Item1 = (int32)101,
|
||||||
|
LeTuple.Item2.X = (float)49,
|
||||||
|
LeTuple.Item2.Y = (float)31,
|
||||||
|
LeTuple.Item3 = &16946239429800937368,
|
||||||
|
LeListDeTuple = &13357518334354818316,
|
||||||
|
GenericStructField.MyField = (float)-56,
|
||||||
|
GenericClassField = &6770493598825812026
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Editor = {
|
||||||
|
Flags = .Default
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
ReferencedObjects = [
|
||||||
|
(TestProject.BClass){
|
||||||
|
ID = 16946239429800937368,
|
||||||
|
F = (float)131
|
||||||
|
},
|
||||||
|
(System.Collections.Generic.List`1[System.ValueTuple`3[System.Int32,GlitchyEngine.Math.float2,TestProject.BClass]]){
|
||||||
|
ID = 13357518334354818316,
|
||||||
|
Count = (int32)4,
|
||||||
|
0.Item1 = (int32)64,
|
||||||
|
0.Item2.X = (float)-81,
|
||||||
|
0.Item2.Y = (float)-118,
|
||||||
|
0.Item3 = &14597969159961685574,
|
||||||
|
1.Item1 = (int32)0,
|
||||||
|
1.Item2.X = (float)0,
|
||||||
|
1.Item2.Y = (float)0,
|
||||||
|
1.Item3 = &0,
|
||||||
|
2.Item1 = (int32)73,
|
||||||
|
2.Item2.X = (float)165,
|
||||||
|
2.Item2.Y = (float)115,
|
||||||
|
2.Item3 = &15752578204681304901,
|
||||||
|
3.Item1 = (int32)0,
|
||||||
|
3.Item2.X = (float)0,
|
||||||
|
3.Item2.Y = (float)0,
|
||||||
|
3.Item3 = &0
|
||||||
|
},
|
||||||
|
(TestProject.BClass){
|
||||||
|
ID = 14597969159961685574,
|
||||||
|
F = (float)23
|
||||||
|
},
|
||||||
|
(TestProject.BClass){
|
||||||
|
ID = 15752578204681304901,
|
||||||
|
F = (float)159
|
||||||
|
},
|
||||||
|
(TestProject.Assets.Scripts.SimpleGenericClass`1[System.Double]){
|
||||||
|
ID = 6770493598825812026,
|
||||||
|
MyField = (double)0.9599999785423279
|
||||||
|
}
|
||||||
|
],
|
||||||
|
StaticFields = [
|
||||||
|
(TestProject.SerializationTest){
|
||||||
|
ID = 1460275328679732402,
|
||||||
|
StaticNumber = (int32)0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = null,
|
||||||
|
Config = null,
|
||||||
|
Importer = null,
|
||||||
|
ImporterConfig = null,
|
||||||
|
Processor = null,
|
||||||
|
ProcessorConfig = null,
|
||||||
|
Exporter = null,
|
||||||
|
ExporterConfig = null,
|
||||||
|
AssetHandle = 4008662279183989969
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
using GlitchyEngine;
|
||||||
|
using GlitchyEngine.Math;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace TestProject.Assets.Scripts;
|
||||||
|
|
||||||
|
public class SimpleGenericClass<T>
|
||||||
|
{
|
||||||
|
public T MyField;
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct SimpleGenericStruct<T>
|
||||||
|
{
|
||||||
|
public T MyField;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AdvancedSerializationTest : Entity
|
||||||
|
{
|
||||||
|
public (int Prim, float2 Struc, BClass Ref) LeTuple;
|
||||||
|
|
||||||
|
public List<(int Prim, float2 Struc, BClass Ref)> LeListDeTuple;
|
||||||
|
|
||||||
|
public SimpleGenericStruct<float> GenericStructField = new SimpleGenericStruct<float>();
|
||||||
|
|
||||||
|
public SimpleGenericClass<double> GenericClassField = new SimpleGenericClass<double>();
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = null,
|
||||||
|
Config = null,
|
||||||
|
Importer = null,
|
||||||
|
ImporterConfig = null,
|
||||||
|
Processor = null,
|
||||||
|
ProcessorConfig = null,
|
||||||
|
Exporter = null,
|
||||||
|
ExporterConfig = null,
|
||||||
|
AssetHandle = 16179505410974622627
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = null,
|
||||||
|
Config = null,
|
||||||
|
Importer = null,
|
||||||
|
ImporterConfig = null,
|
||||||
|
Processor = null,
|
||||||
|
ProcessorConfig = null,
|
||||||
|
Exporter = null,
|
||||||
|
ExporterConfig = null,
|
||||||
|
AssetHandle = 13036819508142753970
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = null,
|
||||||
|
Config = null,
|
||||||
|
Importer = null,
|
||||||
|
ImporterConfig = null,
|
||||||
|
Processor = null,
|
||||||
|
ProcessorConfig = null,
|
||||||
|
Exporter = null,
|
||||||
|
ExporterConfig = null,
|
||||||
|
AssetHandle = 2840305762073418465
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<!-- General configuration -->
|
<!-- General configuration -->
|
||||||
<AssemblyTitle>TestProject</AssemblyTitle>
|
<AssemblyTitle>TestProject</AssemblyTitle>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<!-- Define the output path -->
|
<!-- Define the output path -->
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
<Solution>
|
<Solution>
|
||||||
<Project Path="TestProject.csproj"/>
|
<Project Path="TestProject.csproj"/>
|
||||||
<Project Path="D:\Development\Projects\Beef\GlitchyEngine\ScriptCore\ScriptCore.csproj"/>
|
<Project Path="D:\Development\Projects\Beef\GlitchyEngine\ScriptCore\ScriptCore.csproj"/>
|
||||||
|
<Project Path="D:\Development\Projects\Beef\GlitchyEngine\ScriptCoreGenerator\ScriptCoreGenerator.csproj"/>
|
||||||
|
<Project Path="D:\Development\Projects\Beef\GlitchyEngine\ScriptCoreGenerator.Test\ScriptCoreGenerator.Test.csproj"/>
|
||||||
|
<Project Path="D:\Development\Projects\Beef\GlitchyEngine\vendor\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj"/>
|
||||||
</Solution>
|
</Solution>
|
||||||
@@ -374,8 +374,6 @@ static class ScriptEngine
|
|||||||
if (script.Instance != null)
|
if (script.Instance != null)
|
||||||
script.Instance = null;
|
script.Instance = null;
|
||||||
|
|
||||||
script.ScriptClassName = null;
|
|
||||||
|
|
||||||
DestroyInstance(entityId);
|
DestroyInstance(entityId);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -455,26 +453,20 @@ static class ScriptEngine
|
|||||||
|
|
||||||
LoadScriptAssemblies();
|
LoadScriptAssemblies();
|
||||||
|
|
||||||
|
|
||||||
|
if (retainScriptData)
|
||||||
|
{
|
||||||
|
if (Context != null)
|
||||||
{
|
{
|
||||||
Debug.Profiler.ProfileScope!("Initialize Instances");
|
Debug.Profiler.ProfileScope!("Initialize Instances");
|
||||||
|
|
||||||
// We need to create a new instance for every entity
|
// We need to create a new instance for every entity
|
||||||
for (let (id, scriptInstance) in _entityScriptInstances)
|
for (let (ecsEntity, scriptComponent) in Context.GetEntities<ScriptComponent>())
|
||||||
{
|
{
|
||||||
if (Context.GetEntityByID(id) case .Ok(let entity))
|
InitializeInstance(Entity(ecsEntity, Context), scriptComponent);
|
||||||
{
|
|
||||||
ScriptComponent* script = entity.GetComponent<ScriptComponent>();
|
|
||||||
InitializeInstance(entity, script);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Log.EngineLogger.AssertDebug(false, "Entities script was just serialized but the entity doesn't exist anymore.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (retainScriptData)
|
|
||||||
{
|
|
||||||
contextSerializer.DeserializeScriptInstances();
|
contextSerializer.DeserializeScriptInstances();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -613,17 +613,10 @@ internal class EntityEditor
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (fieldType.IsGenericType)
|
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(List<>))
|
||||||
{
|
|
||||||
if (fieldType.GetGenericTypeDefinition() == typeof(List<>))
|
|
||||||
{
|
{
|
||||||
newValue = ShowListEditor(fieldType, reference, fieldName);
|
newValue = ShowListEditor(fieldType, reference, fieldName);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
ImGui.TextColored(new Vector4(1, 0, 0, 1), $"{fieldName}: Type {fieldType} is not implemented.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (fieldType.IsArray)
|
else if (fieldType.IsArray)
|
||||||
{
|
{
|
||||||
newValue = ShowArrayEditor(fieldType, reference, fieldName);
|
newValue = ShowArrayEditor(fieldType, reference, fieldName);
|
||||||
|
|||||||
@@ -176,6 +176,9 @@ public class SerializedObject
|
|||||||
|
|
||||||
public void SerializeField(string fieldName, object? fieldValue, Type fieldType)
|
public void SerializeField(string fieldName, object? fieldValue, Type fieldType)
|
||||||
{
|
{
|
||||||
|
if (TryCustomSerializer(fieldName, fieldValue, fieldType))
|
||||||
|
return;
|
||||||
|
|
||||||
// Decimals are not actually primitives, but we treat them as if they were, because they are a built-in type
|
// Decimals are not actually primitives, but we treat them as if they were, because they are a built-in type
|
||||||
// and it makes more sense to send them over to the engine as a binary type than to serialize their underlying fields (which would happen when we treated them as a struct).
|
// and it makes more sense to send them over to the engine as a binary type than to serialize their underlying fields (which would happen when we treated them as a struct).
|
||||||
if (fieldType.IsPrimitive || fieldType == typeof(decimal))
|
if (fieldType.IsPrimitive || fieldType == typeof(decimal))
|
||||||
@@ -202,38 +205,17 @@ public class SerializedObject
|
|||||||
|
|
||||||
SerializeList(fieldName, fieldValue, fieldType, fieldType.GetElementType()!);
|
SerializeList(fieldName, fieldValue, fieldType, fieldType.GetElementType()!);
|
||||||
}
|
}
|
||||||
else if (fieldType.IsGenericType)
|
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(List<>))
|
||||||
{
|
|
||||||
if (TryCustomSerializer(fieldName, fieldValue, fieldType))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (fieldType.GetGenericTypeDefinition() == typeof(List<>))
|
|
||||||
{
|
{
|
||||||
SerializeList(fieldName, fieldValue, fieldType, fieldType.GetGenericArguments()[0]);
|
SerializeList(fieldName, fieldValue, fieldType, fieldType.GetGenericArguments()[0]);
|
||||||
}
|
}
|
||||||
//else if (fieldType.GetGenericTypeDefinition() == typeof(Dictionary<,>))
|
|
||||||
//{
|
|
||||||
// ImGui.Text($"{fieldName} Dictionary");
|
|
||||||
//}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// TODO: what to do?
|
|
||||||
Log.Error($"Generic class serialization not yet implemented");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (fieldType.IsValueType)
|
else if (fieldType.IsValueType)
|
||||||
{
|
{
|
||||||
if (TryCustomSerializer(fieldName, fieldValue, fieldType))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Value Types cant be null
|
// Value Types cant be null
|
||||||
SerializeStruct(fieldName, fieldValue!, fieldType);
|
SerializeStruct(fieldName, fieldValue!, fieldType);
|
||||||
}
|
}
|
||||||
else if (fieldType.IsClass)
|
else if (fieldType.IsClass)
|
||||||
{
|
{
|
||||||
if (TryCustomSerializer(fieldName, fieldValue, fieldType))
|
|
||||||
return;
|
|
||||||
|
|
||||||
SerializeClass(fieldName, fieldValue, fieldType);
|
SerializeClass(fieldName, fieldValue, fieldType);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user