using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GlitchyEngine; using GlitchyEngine.Math; using static GlitchyEngine.Math.Math; namespace Sandbox; public class Camera : Entity { public float DistanceFromPlayer = 5.0f; public float DontFollowRadius = 3.0f; void OnCreate() { Log.Info("Camera Create"); } public void OnUpdate(float deltaTime) { Log.Info($"Camera Update {deltaTime}"); //Entity player = FindEntityWithName("Player"); //if (player != null) //{ // float2 playerPosition = player.Transform.Translation.XY; // float2 cameraPosition = Transform.Translation.XY; // float2 distanceVector = playerPosition - cameraPosition; // float distance = length(distanceVector); // float2 neededMovement = float2.Zero; // if (distance > DontFollowRadius) // { // neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius; // } // Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer); //} //else //{ // Log.Error("Player not found!"); //} } }