#nullable enable
using System;
using System.Reflection;
using GlitchyEngine.Core;
namespace GlitchyEngine.Extensions;
public static class ActivatorExtension
{
/// Creates an instance of the specified type using that type's default constructor.
/// The type of object to create.
/// A reference to the newly created object; or if no instance could be created.
public static object? CreateInstanceSafe(Type type)
{
try
{
return Activator.CreateInstance(type, true);
}
catch (MissingMethodException e)
{
Log.Error($"Failed to create instance of type \"{type}\": The type doesn't contain a constructor with zero parameters.\nMake sure the type has a constructor that takes no arguments (It can be private!).\n{e}");
}
catch (MethodAccessException e)
{
Log.Error($"Failed to create instance of type \"{type}\": The default constructor is not accessible.\n{e}");
}
catch (Exception e)
{
Log.Error($"Failed to create instance of type \"{type}\": {e}");
}
return null;
}
/// Creates an instance of the specified type using a constructor that matches the given arguments.
/// The type of object to create.
/// The arguments passed to the constructor
/// A reference to the newly created object; or if no instance could be created.
public static object? CreateInstanceSafe(Type type, params object[] args)
{
try
{
return Activator.CreateInstance(type, BindingFlags.Default | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.CreateInstance | BindingFlags.Instance, null, args, null);
}
catch (Exception e)
{
Log.Error($"Failed to create instance of type \"{type}\": {e}");
}
return null;
}
///
/// Creates an instance of the given type inheriting from engine object and sets it's id.
///
/// The type of the engine object.
/// The objects id.
/// An instance of the engine object type; or if the creation failed.
internal static EngineObject? CreateEngineObject(Type engineObjectType, UUID objectId)
{
EngineObject? engineObject = (EngineObject?)CreateInstanceSafe(engineObjectType);
if (engineObject != null)
engineObject._uuid = objectId;
return engineObject;
}
///
/// Creates an instance of the given type inheriting from engine object and sets it's id.
///
/// The type of the engine object.
/// The objects id.
/// An instance of the engine object type; or if the creation failed.
internal static T? CreateEngineObject(Type engineObjectType, UUID objectId) where T : EngineObject
{
if (!typeof(T).IsAssignableFrom(engineObjectType))
{
return null;
}
EngineObject? engineObject = (EngineObject?)CreateInstanceSafe(engineObjectType);
if (engineObject != null)
engineObject._uuid = objectId;
return (T?)engineObject;
}
///
/// Creates an instance of the given component type and sets it's entities id.
///
/// The type of the component.
/// The entities id.
/// An instance of the component type; or if the creation failed.
internal static Component? CreateComponent(Type componentType, UUID entityId)
{
Component? component = (Component?)CreateInstanceSafe(componentType);
if (component != null)
component._uuid = entityId;
return component;
}
///
/// Returns the null for reference types and an initialized value for structs / value types.
///
/// The type to create the default value for.
public static object? CreateDefaultValue(Type type)
{
return type.IsClass ? null : CreateInstanceSafe(type);
}
}