using System;
namespace GlitchyEngine.Editor;
// TODO: Maybe rename, definitely move into different namespace
/* Why?
* - this attribute also means that the Field is being serialized
* - Editor-Namespace wont be available for distribution builds of the game
*/
///
/// Specifies that the field should be visible in the editor, regardless of it's code visibility (private, protected, etc...)
/// If this attribute is specified, the field will also be serialized.
///
[AttributeUsage(AttributeTargets.Field)]
public sealed class ShowInEditorAttribute : Attribute
{
///
/// The label with which the field will be shown in the editor.
/// If not specified, the fields name will be used.
///
public string? DisplayName { get; set; } = null;
}