using System; using System.Collections.Generic; using System.Numerics; using System.Runtime.InteropServices; using System.Text; using GlitchyEngine.Math; using GlitchyEngine.Math.Attributes; namespace GlitchyEngine.Math; /// /// Represents a vector with two single-precision floating-point values. /// [Vector(typeof(float), 2, "float")] [ComparableVector] [VectorMath] [VectorCast(typeof(int2), true)] [VectorCast(typeof(double2), true)] [VectorCast(typeof(half2), true)] public partial struct float2 { /// /// A vector whose elements are all equal to zero. /// public static readonly float2 Zero = new(0.0f, 0.0f); /// /// The vector (1, 0). /// public static readonly float2 UnitX = new(1.0f, 0.0f); /// /// The vector (0, 1). /// public static readonly float2 UnitY = new(0.0f, 1.0f); /// /// A vector whose elements are all equal to one. /// public static readonly float2 One = new(0.0f, 0.0f); public static explicit operator Vector2(float2 self) => new(self.X, self.Y); public static explicit operator float2(Vector2 self) => new(self.X, self.Y); } /// /// Represents a vector with three single-precision floating-point values. /// [Vector(typeof(float), 3, "float")] [ComparableVector] [VectorMath] [VectorCast(typeof(int3), true)] [VectorCast(typeof(double3), true)] [VectorCast(typeof(half3), true)] public partial struct float3 { /// /// A vector whose elements are all equal to zero. /// public static readonly float3 Zero = new(0.0f, 0.0f, 0.0f); /// /// The vector (1, 0, 0). /// public static readonly float3 UnitX = new(1.0f, 0.0f, 0.0f); /// /// The vector (0, 1, 0). /// public static readonly float3 UnitY = new(0.0f, 1.0f, 0.0f); /// /// The vector (0, 0, 1). /// public static readonly float3 UnitZ = new(0.0f, 0.0f, 1.0f); /// /// A vector whose elements are all equal to one. /// public static readonly float3 One = new(0.0f, 0.0f, 0.0f); /// /// The vector (0, 0, 1). /// public static readonly float3 Forward = new(0.0f, 0.0f, 1.0f); /// /// The vector (0, 0, -1). /// public static readonly float3 Backward = new(0.0f, 0.0f, -1.0f); /// /// The vector (-1, 0, 0). /// public static readonly float3 Left = new(-1.0f, 0.0f, 0.0f); /// /// The vector (1, 0, 0). /// public static readonly float3 Right = new(1.0f, 0.0f, 0.0f); /// /// The vector (0, 1, 0). /// public static readonly float3 Up = new(0.0f, 1.0f, 0.0f); /// /// The vector (0, -1, 0). /// public static readonly float3 Down = new(0.0f, -1.0f, 0.0f); public static explicit operator Vector3(float3 self) => new(self.X, self.Y, self.Z); public static explicit operator float3(Vector3 self) => new(self.X, self.Y, self.Z); } /// /// Represents a vector with four single-precision floating-point values. /// [Vector(typeof(float), 4, "float")] [ComparableVector] [VectorMath] [VectorCast(typeof(int4), true)] [VectorCast(typeof(double4), true)] [VectorCast(typeof(half4), true)] public partial struct float4 { /// /// A vector whose elements are all equal to zero. /// public static readonly float4 Zero = new(0f, 0f, 0f, 0f); /// /// The vector (1, 0, 0, 0). /// public static readonly float4 UnitX = new(1f, 0f, 0f, 0f); /// /// The vector (0, 1, 0, 0). /// public static readonly float4 UnitY = new(0f, 1f, 0f, 0f); /// /// The vector (0, 0, 1, 0). /// public static readonly float4 UnitZ = new(0f, 0f, 1f, 0f); /// /// The vector (0, 0, 0, 1). /// public static readonly float4 UnitW = new(0f, 0f, 0f, 1f); /// /// A vector whose elements are all equal to one. /// public static readonly float4 One = new(1f, 1f, 1f, 1f); public static explicit operator Vector4(float4 self) => new(self.X, self.Y, self.Z, self.W); public static explicit operator float4(Vector4 self) => new(self.X, self.Y, self.Z, self.W); }