using System; using GlitchyEngine.Math; using GlitchyEngine.Math.Attributes; namespace GlitchyEngine.Math; [Vector(typeof(bool), 2, "bool")] [VectorLogic] public partial struct bool2 { public static bool2 operator !(bool2 value) { return new bool2(!value.X, !value.Y); } } [Vector(typeof(bool), 3, "bool")] [VectorLogic] public partial struct bool3 { public static bool3 operator !(bool3 value) { return new bool3(!value.X, !value.Y, !value.Z); } } [Vector(typeof(bool), 4, "bool")] [VectorLogic] public partial struct bool4 { public static bool4 operator !(bool4 value) { return new bool4(!value.X, !value.Y, !value.Z, !value.W); } }