using System; namespace GlitchyEngine.Renderer { public class VertexShader : Shader { [AllowAppend] public this(GraphicsContext context, String source, String entryPoint, ShaderDefine[] macros = null) : base(context, source, entryPoint, macros) { } public override extern void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null); } }