using GlitchyEngine.Core;
using GlitchyEngine.Math;
namespace GlitchyEngine.Graphics;
///
/// Component that renders a sprite.
///
public class SpriteRenderer : Component
{
// TODO: Texture2D/Sprite
///
/// Gets or sets the tint color.
///
public ColorRGBA Color
{
get
{
ScriptGlue.SpriteRenderer_GetColor(_uuid, out ColorRGBA color);
return color;
}
set => ScriptGlue.SpriteRenderer_SetColor(_uuid, value);
}
///
/// Gets or sets the UV-transform.
///
public UVTransform UVTransform
{
get
{
unsafe
{
// TODO: Is this a type we want to have in the engine?
ScriptGlue.SpriteRenderer_GetUvTransform(_uuid, out float4 uvTransform);
return *(UVTransform*)&uvTransform;
}
}
set
{
unsafe
{
ScriptGlue.SpriteRenderer_SetUvTransform(_uuid, *(float4*)&value);
}
}
}
///
/// Gets or sets the Material of this SpriteRenderer.
///
///
/// If you get the and it is not yet a runtime-instance,
/// a new runtime-instance will be created and returned in its place.
///
public Material Material
{
get
{
ScriptGlue.SpriteRenderer_GetMaterial(_uuid, out UUID materialHandle);
return new Material { _uuid = materialHandle };
}
set => ScriptGlue.SpriteRenderer_SetMaterial(_uuid, value._uuid);
}
}