using System; using GlitchyEngine.Events; namespace GlitchyEngine { public abstract class Layer { protected String _debugName ~ delete _; [Inline] public StringView Name => _debugName; //[AllowAppend] public this(StringView name = "Layer") { //String debugName = append String(name); //_debugName = debugName; _debugName = new String(name); } public virtual void OnAttach() { } public virtual void OnDetach() { } public virtual void Update(GameTime gameTime) { } public virtual void OnEvent(Event event) { } } }