{ AssetLoader = "EditorTextureAssetLoader", Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){ _generateMipMaps = true, _isSrgb = true, _samplerStateDescription = { MinFilter = .Anisotropic, MagFilter = .Anisotropic, MipFilter = .Anisotropic, ComparisonFunction = .Never, AddressModeU = .Wrap, AddressModeV = .Border, AddressModeW = .Clamp, MipMaxLOD = 160, MaxAnisotropy = 16, BorderColor = { R = 0.756863, G = 0.2, A = 0.956863 } } } }