using GlitchyEngine.Core; namespace GlitchyEngine.Graphics; /// /// The base class for all assets. /// public class Asset : EngineObject { /// /// Gets or sets the Identifier of the asset. /// public string Identifier { get { ScriptGlue.Asset_GetIdentifier(_uuid, out string identifier); return identifier; } set => ScriptGlue.Asset_SetIdentifier(_uuid, value); } }