using GlitchyEngine.Core;
namespace GlitchyEngine.Graphics;
///
/// The base class for all assets.
///
public class Asset : EngineObject
{
///
/// Gets or sets the Identifier of the asset.
///
public string Identifier
{
get
{
ScriptGlue.Asset_GetIdentifier(_uuid, out string identifier);
return identifier;
}
set => ScriptGlue.Asset_SetIdentifier(_uuid, value);
}
}