{ AssetLoader = "EditorTextureAssetLoader", Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){ _generateMipMaps = true, _isSrgb = true, _samplerStateDescription = { MinFilter = .Anisotropic, MagFilter = .Anisotropic, MipFilter = .Anisotropic, FilterMode = .Default, ComparisonFunction = .Never, AddressModeU = .Wrap, AddressModeV = .Wrap, AddressModeW = .Wrap, MipLODBias = 0, MipMinLOD = 0, MipMaxLOD = 3, MaxAnisotropy = 16, BorderColor = { R = 1, G = 1, B = 1, A = 1 } } } }