using System; namespace GlitchyEngine.Editor; // TODO: Maybe rename, definitely move into different namespace /* Why? * - this attribute also means that the Field is being serialized * - Editor-Namespace wont be available for distribution builds of the game */ [AttributeUsage(AttributeTargets.Field)] public sealed class ShowInEditorAttribute : Attribute { public string DisplayName { get; set; } = null; public ShowInEditorAttribute() {} }