{ Effect = "Shaders/myEffect.hlsl", Textures = [ "AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png", "NormalTexture": "Textures\\TestMat\\rustediron2_normal.png", "MetallicTexture": "", "RoughnessTexture": "" ], Variables = [ "AlbedoColor": .ColorRGBA{ Value = { R = 1, G = 1, B = 1, A = 1 } }, "NormalScaling": .Float2{ Value = { X = 1, Y = 1 } }, "MetallicFactor": .Float{ Value = 1 }, "RoughnessFactor": .Float{ Value = 1 } ] }