using System; namespace GlitchyEngine.Math { /** * A 2D point represented by two 32bit integers. */ public struct Point { public int32 X, Y; /** * Creates a new instance of a @Point with both components set to zero. */ public this() => this = default; /** * Creates a new instance of a @Point with both components set to the specified value. * @param value The value for both components. */ public this(int32 value) { X = value; Y = value; } /** * Creates a new instance of a @Point. * @param x The value for the x-component. * @param y The value for the y-component. */ public this(int32 x, int32 y) { X = x; Y = y; } // // Unary Operators // public static Point operator +(Point value) => value; public static Point operator -(Point value) => .(-value.X, -value.Y); // // Binary Operators // public static Point operator +(Point left, Point right) => .(left.X + right.X, left.Y + right.Y); public static Point operator +(int32 left, Point right) => .(left + right.X, left + right.Y); public static Point operator +(Point left, int32 right) => .(left.X + right, left.Y + right); public static Point operator -(Point left, Point right) => .(left.X - right.X, left.Y - right.Y); public static Point operator -(int32 left, Point right) => .(left - right.X, left - right.Y); public static Point operator -(Point left, int32 right) => .(left.X - right, left.Y - right); public static Point operator *(Point left, Point right) => .(left.X * right.X, left.Y * right.Y); public static Point operator *(int32 left, Point right) => .(left * right.X, left * right.Y); public static Point operator *(Point left, int32 right) => .(left.X * right, left.Y * right); public static Point operator /(Point left, Point right) => .(left.X / right.X, left.Y / right.Y); public static Point operator /(int32 left, Point right) => .(left / right.X, left / right.Y); public static Point operator /(Point left, int32 right) => .(left.X / right, left.Y / right); // // Assignment Operators // public void operator +=(Point value) mut { X += value.X; Y += value.Y; } public void operator +=(int32 value) mut { X += value; Y += value; } public void operator -=(Point value) mut { X -= value.X; Y -= value.Y; } public void operator -=(int32 value) mut { X -= value; Y -= value; } public void operator *=(Point value) mut { X *= value.X; Y *= value.Y; } public void operator *=(int32 value) mut { X *= value; Y *= value; } public void operator /=(Point value) mut { X /= value.X; Y /= value.Y; } public void operator /=(int32 value) mut { X /= value; Y /= value; } // // Equality // public static bool operator ==(Point left, Point right) => left.X == right.X && left.Y == right.Y; public static bool operator !=(Point left, Point right) => left.X != right.X || left.Y != right.Y; // // Misc // public override void ToString(String strBuffer) => strBuffer.AppendF("X={0} Y={1}", X, Y); } }