{ AssetLoader = "EditorTextureAssetLoader", Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){ _generateMipMaps = false, _isSrgb = true, _samplerStateDescription = { MinFilter = .Linear, MagFilter = .Linear, MipFilter = .Linear, FilterMode = .Default, ComparisonFunction = .Never, AddressModeU = .Wrap, AddressModeV = .Wrap, AddressModeW = .Clamp, MipLODBias = 0, MipMinLOD = -3.40282347e+38, MipMaxLOD = 3.40282347e+38, MaxAnisotropy = 1, BorderColor = { R = 1, G = 1, B = 1, A = 1 } } } }