namespace GlitchyEngine.Renderer { public struct Viewport { /// X position of the left hand side of the viewport. public float Left; /// Y position of the top of the viewport. Ranges between BoundsMin and BoundsMax. public float Top; /// Width of the viewport. public float Width; /// Height of the viewport. public float Height; /// Minimum depth of the viewport. Ranges between 0 and 1. public float MinDepth; /// Maximum depth of the viewport. Ranges between 0 and 1. public float MaxDepth; public this() => this = default; public this(float left, float top, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f) { Left = left; Top = top; Width = width; Height = height; MinDepth = minDepth; MaxDepth = maxDepth; } } }