namespace GlitchyEngine.Core; public struct UUID { private ulong _uuid; public UUID(ulong uuid) { _uuid = uuid; } public static UUID Zero = new UUID(0); public static bool operator ==(UUID left, UUID right) => left._uuid == right._uuid; public static bool operator !=(UUID left, UUID right) => left._uuid != right._uuid; public override string ToString() { return _uuid.ToString(); } }