using System; using GlitchyEngine; using GlitchyEngine.Editor; using GlitchyEngine.Math; using static GlitchyEngine.Math.Math; namespace Sandbox { public enum MyEnum { Yes, No, Maybe } public struct MyStruct { public float TheFloat; public float2 TheVector; public MyEnum TheEnum; } class MyTestEntity : Entity { //[ShowInEditor] RigidBody2D _rigidBody; public bool Bo; public byte By; public ushort Us; public uint Ui; public ulong Ul; public sbyte Sb; public short Sh; public int In; public long Lo; public float Fl; public double Do; public float2 V2; public float3 V3; public float4 V4; public Entity TheEntity; public float JumpForce = 2000; [ShowInEditor] float MoveForce = 1000; [ShowInEditor] private int MyNumber = 1337; [ShowInEditor] public double MyDouble = 1000.0f; public MyStruct AStruct; public Camera Camera; /// /// Called after the script component was created. (The entity might not be fully created yet) /// void OnCreate() { Log.Info($"Create! {UUID}"); Log.Info($"Jump Force: {JumpForce}"); //_rigidBody ??= GetComponent() ?? AddComponent(); //Camera = FindEntityWithName("Camera").As(); //if (Camera == null) //{ // Log.Error("Camera not found."); //} } /// /// Called every frame. /// /// void OnUpdate(float deltaTime) { Log.Info($"On update: {deltaTime}"); //float2 force = float2.Zero; //if (Input.IsKeyPressed(Key.A)) //{ // force.X -= MoveForce * deltaTime; //} //if (Input.IsKeyPressed(Key.D)) //{ // force.X += MoveForce * deltaTime; //} //if (Input.IsKeyPressed(Key.Q)) // Camera.DistanceFromPlayer -= deltaTime; //if (Input.IsKeyPressed(Key.E)) // Camera.DistanceFromPlayer += deltaTime; //if (Input.IsKeyPressing(Key.Space)) //{ // force.Y += JumpForce; //} //_rigidBody.ApplyForceToCenter(force); //if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton)) //{ // Log.Info($"Ouha! {MyNumber}"); // Physics2D.Gravity *= new float2(1, -1); //} } /// /// Called before the component is being destroyed. /// void OnDestroy() { Log.Trace("Destroy"); } } }