# CMakeList.txt : CMake project for GlitchyEngineHelper, include source and define # project specific logic here. # cmake_minimum_required (VERSION 3.15) project ("GlitchyEngineHelper") # Nethost: # Directory where the files for hosting a dotnet enviroment are located SET(DOTNET_HOST_DIR "vendor/dotnethost") # todo: Find out how to handle this on other platforms # target_link_libraries(GlitchyEngineHelper "vendor/dotnethost/nethost.lib") add_library(NetHost OBJECT IMPORTED) set_target_properties(NetHost PROPERTIES IMPORTED_LOCATION ${CMAKE_SOURCE_DIR}/vendor/dotnethost/nethost.lib) set_property(TARGET NetHost PROPERTY IMPORTED_OBJECTS ${CMAKE_SOURCE_DIR}/vendor/dotnethost/nethost.lib) # Copy nethost.dll to output directory configure_file("${DOTNET_HOST_DIR}/nethost.dll" "${CMAKE_CURRENT_BINARY_DIR}/nethost.dll" COPYONLY) # GlitchyEngineHelper: # Add source to this project's executable. add_library (GlitchyEngineHelper STATIC "GlitchyEngineHelper.cpp" "GlitchyEngineHelper.h" "vendor/xxHash/xxhash.c" "vendor/xxHash/xxhash.h" "vendor/DirectXTK/Src/DDSTextureLoader.cpp" "DotNetRuntime.h" "DotNetRuntime.cpp" # Link object files from nethost into library (kinda dirty I think, but avoids linking to nethost.lib when compiling in beef) $ ) target_include_directories(GlitchyEngineHelper PRIVATE "vendor/DirectXTK/Inc" ${DOTNET_HOST_DIR} ) IF (WIN32) add_compile_definitions(WINDOWS) ENDIF() # Use statically linked multithreaded MSVC runtime set_property(TARGET GlitchyEngineHelper PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>")