FileVersion = 1 [Project] Name = "GlitchyEngineHelper" TargetType = "BeefLib" StartupObject = "GlitchyEngineHelper.Program" [Dependencies] corlib = "*" corlib = "*" DirectX = "*" [Configs.Debug.Win64] BuildCommandsOnCompile = "IfFilesChanged" BuildCommandsOnRun = "IfFilesChanged" LibPaths = ["$(ProjectDir)/out/build/x64-debug/Debug/GlitchyEngineHelper.lib", "ws2_32.lib", "Winmm.lib", "OleAut32.lib", "Bcrypt.lib"] PreBuildCmds = ["$(WorkspaceDir)/bin/BuildTool.exe build GlitchyEngineHelper -n --workspace $(WorkspaceDir) --debug"] [Configs.Release.Win64] BuildCommandsOnCompile = "IfFilesChanged" BuildCommandsOnRun = "IfFilesChanged" LibPaths = ["$(ProjectDir)/out/build/x64-debug/GlitchyEngineHelper.lib", "ws2_32.lib", "Winmm.lib", "OleAut32.lib", "Bcrypt.lib"] PreBuildCmds = ["$(WorkspaceDir)/bin/BuildTool.exe build GlitchyEngineHelper -n --workspace $(WorkspaceDir) --release"]