using GlitchyEngine.Renderer; namespace GlitchyEditor.Assets; class AssetThumbnailManager { private EditorIcons _icons ~ _.ReleaseRef(); public this(EditorIcons icons) { _icons = icons..AddRef(); } public SubTexture2D GetThumbnail(AssetNode assetNode) { if (assetNode.IsDirectory) return _icons.Folder; if (assetNode.Path.EndsWith(".scene")) return _icons.File_Scene; if (assetNode.Path.EndsWith(".cs")) return _icons.File_CSharpScript; if (assetNode.Path.EndsWith(".hlsl")) return _icons.File_Hlsl; if (assetNode.Path.EndsWith(".fx")) return _icons.File_Effect; if (assetNode.Path.EndsWith(".mat")) return _icons.File_Material; return _icons.File; } }