FileVersion = 1 Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", ImGui = "*", ImGuiImplWin32 = "*", ImGuiImplDX11 = "*", DirectXTK = "*", FreeType = "*", cgltf-beef = "*"} [Project] Name = "GlitchyEngine" ProcessorMacros = ["GE_ERROR_SHADER_MATRIX_MISMATCH", "GE_ERROR_SHADER_VAR_TYPE_MISMATCH"] [Configs.Debug.Win32] PreprocessorMacros = ["DEBUG", "GE_WINDOWS"] [Configs.Debug.Win64] PreprocessorMacros = ["DEBUG", "GE_WINDOWS", "GE_D3D11"] [Configs.Release.Win32] PreprocessorMacros = ["RELEASE", "GE_WINDOWS"] [Configs.Release.Win64] PreprocessorMacros = ["RELEASE", "GE_WINDOWS"] [Configs.Paranoid.Win32] PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"] [Configs.Paranoid.Win64] PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"] [Configs.Test.Win32] PreprocessorMacros = ["TEST", "GE_WINDOWS"] [Configs.Test.Win64] PreprocessorMacros = ["TEST", "GE_WINDOWS"]