#pragma warning disable 4204 using System; using System.Diagnostics; namespace GlitchyEngine.Math { /** * A Vector with three components of type int32. */ [SwizzleVector(3, "Int32_")] public struct Int32_3 : IHashable { public const Int32_3 Zero = .(0, 0, 0); public const Int32_3 UnitX = .(1, 0, 0); public const Int32_3 UnitY = .(0, 1, 0); public const Int32_3 UnitZ = .(0, 0, 1); public const Int32_3 One = .(1, 1, 1); public int32 X, Y, Z; public this() => this = default; public this(int32 value) { X = value; Y = value; Z = value; } public this(int value) { X = (.)value; Y = (.)value; Z = (.)value; } public this(int32 x, int32 y, int32 z) { X = x; Y = y; Z = z; } public this(Int32_2 xy, int32 z) { X = xy.X; Y = xy.Y; Z = z; } public this(int32 x, Int32_2 yz) { X = x; Y = yz.X; Z = yz.Y; } public this(int x, int y, int z) { X = (.)x; Y = (.)y; Z = (.)z; } public this(Int32_2 xy, int z) { X = xy.X; Y = xy.Y; Z = (.)z; } public this(int x, Int32_2 yz) { X = (.)x; Y = yz.X; Z = yz.Y; } public ref int32 this[int index] { [Inline] get { #if DEBUG if(index < 0 || index >= 3) Internal.ThrowIndexOutOfRange(1); #endif return ref (&X)[index]; } } public int32 MagnitudeSquared() => X * X + Y * Y + Z * Z; public float Magnitude() => Math.Sqrt(X * X + Y * Y + Z * Z); public Int32_3 Abs() => .(Math.Abs(X), Math.Abs(Y), Math.Abs(Z)); // // Assignment operators // public void operator +=(Int32_3 value) mut { X += value.X; Y += value.Y; Z += value.Z; } public void operator +=(int32 value) mut { X += value; Y += value; Z += value; } public void operator -=(Int32_3 value) mut { X -= value.X; Y -= value.Y; Z -= value.Z; } public void operator -=(int32 value) mut { X -= value; Y -= value; Z -= value; } public void operator *=(Int32_3 value) mut { X *= value.X; Y *= value.Y; Z *= value.Z; } public void operator *=(int32 value) mut { X *= value; Y *= value; Z *= value; } public void operator /=(Int32_3 value) mut { X /= value.X; Y /= value.Y; Z /= value.Z; } public void operator /=(int32 value) mut { X /= value; Y /= value; Z /= value; } // Operators public static Int32_3 operator +(Int32_3 value) => value; public static Int32_3 operator +(Int32_3 left, Int32_3 right) => .(left.X + right.X, left.Y + right.Y, left.Z + right.Z); public static Int32_3 operator +(Int32_3 left, int32 right) => .(left.X + right, left.Y + right, left.Z + right); public static Int32_3 operator +(int32 left, Int32_3 right) => .(left + right.X, left + right.Y, left + right.Z); public static Int32_3 operator -(Int32_3 value) => .(-value.X, -value.Y, -value.Z); public static Int32_3 operator -(Int32_3 left, Int32_3 right) => .(left.X - right.X, left.Y - right.Y, left.Z - right.Z); public static Int32_3 operator -(Int32_3 left, int32 right) => .(left.X - right, left.Y - right, left.Z- right); public static Int32_3 operator -(int32 left, Int32_3 right) => .(left - right.X, left - right.Y, left - right.Z); public static Int32_3 operator *(Int32_3 left, Int32_3 right) => .(left.X * right.X, left.Y * right.Y, left.Z * right.Z); public static Int32_3 operator *(Int32_3 left, int32 right) => .(left.X * right, left.Y * right, left.Z * right); public static Int32_3 operator *(int32 left, Int32_3 right) => .(left * right.X, left * right.Y, left * right.Z); public static Int32_3 operator /(Int32_3 left, Int32_3 right) => .(left.X / right.X, left.Y / right.Y, left.Z / right.Z); public static Int32_3 operator /(Int32_3 left, int32 right) => .(left.X / right, left.Y / right, left.Z / right); public static Int32_3 operator /(int32 left, Int32_3 right) => .(left / right.X, left / right.Y, left / right.Z); public static Int32_3 operator %(Int32_3 left, Int32_3 right) => .(left.X % right.X, left.Y % right.Y, left.Z % right.Z); public static Int32_3 operator %(Int32_3 left, int32 right) => .(left.X % right, left.Y % right, left.Z % right); public static Int32_3 operator %(int32 left, Int32_3 right) => .(left % right.X, left % right.Y, left % right.Z); public static bool operator ==(Int32_3 left, Int32_3 right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z; public static bool operator ==(Int32_3 left, int32 right) => left.X == right && left.Y == right && left.Z == right; public static bool operator ==(int32 left, Int32_3 right) => left == right.X && left == right.Y && left == right.Z; public static bool operator !=(Int32_3 left, Int32_3 right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z; public static bool operator !=(Int32_3 left, int32 right) => left.X != right || left.Y != right || left.Z != right; public static bool operator !=(int32 left, Int32_3 right) => left != right.X || left != right.Y || left != right.Z; public override void ToString(String strBuffer) => strBuffer.AppendF($"X:{X} Y:{Y} Z:{Z}"); public static explicit operator Vector3(Int32_3 point) => .(point.X, point.Y, point.Z); public static explicit operator Int32_3(Vector3 point) => .((int32)point.X, (int32)point.Y, (int32)point.Z); [Inline] public static explicit operator Int32_2(in Int32_3 point) => *(Int32_2*)&point; public int GetHashCode() { return (((X * 39) ^ Y) * 39) ^ Z; } } }