using GlitchyEngine.Math.Attributes; namespace GlitchyEngine.Math; /// /// A matrix with 2 rows and 2 columns of 32-bit unsigned integer values. /// [Matrix(typeof(uint), 2, 2, "uint")] [MatrixLogic] [MatrixCast(typeof(float), true)] [MatrixCast(typeof(int), true)] public partial struct uint2x2 { } /// /// A matrix with 3 rows and 3 columns of 32-bit unsigned integer values. /// [Matrix(typeof(uint), 3, 3, "uint")] [MatrixLogic] [MatrixCast(typeof(float), true)] [MatrixCast(typeof(int), true)] public partial struct uint3x3 { } /// /// A matrix with 4 rows and 4 columns of 32-bit unsigned integer values. /// [Matrix(typeof(uint), 4, 4, "uint")] [MatrixLogic] [MatrixCast(typeof(float), true)] [MatrixCast(typeof(int), true)] public partial struct uint4x4 { }