using GlitchyEngine; using GlitchyEngine.Math; using System; using System.Runtime.InteropServices; using static GlitchyEngine.Math.Math; namespace TestProject; public class TestScript : Entity { /// /// OnCreate is called once before the first call to OnUpdate. /// protected override void OnCreate() { } /// /// OnUpdate is called once every frame. /// protected override void OnUpdate(float deltaTime) { } } public static class Test { [UnmanagedCallersOnly] public static void TestFunc() { } }