using GlitchyEngine;
using GlitchyEngine.Math;
using System;
using System.Runtime.InteropServices;
using static GlitchyEngine.Math.Math;
namespace TestProject;
public class TestScript : Entity
{
///
/// OnCreate is called once before the first call to OnUpdate.
///
protected override void OnCreate()
{
}
///
/// OnUpdate is called once every frame.
///
protected override void OnUpdate(float deltaTime)
{
}
}
public static class Test
{
[UnmanagedCallersOnly]
public static void TestFunc()
{
}
}