using GlitchyEngine.Math.Attributes; namespace GlitchyEngine.Math; /// /// A matrix with 2 rows and 2 columns of 32-bit signed integer values. /// [Matrix(typeof(int), 2, 2, "int")] [MatrixLogic] [MatrixCast(typeof(float), true)] [MatrixCast(typeof(uint), true)] public partial struct int2x2 { } /// /// A matrix with 3 rows and 3 columns of 32-bit signed integer values. /// [Matrix(typeof(int), 3, 3, "int")] [MatrixLogic] [MatrixCast(typeof(float), true)] [MatrixCast(typeof(uint), true)] public partial struct int3x3 { } /// /// A matrix with 4 rows and 4 columns of 32-bit signed integer values. /// [Matrix(typeof(int), 4, 4, "int")] [MatrixLogic] [MatrixCast(typeof(float), true)] [MatrixCast(typeof(uint), true)] public partial struct int4x4 { }