using GlitchyEngine.Math; namespace Sandbox.VoxelFun { public struct VoxelChunk { public const int SizeX = 16; public const int SizeY = 256; public const int SizeZ = 16; public const Int32_3 Size = .(SizeX, SizeY, SizeZ); public const Vector3 VectorSize = .(SizeX, SizeY, SizeZ); public uint8[SizeX][SizeY][SizeZ] Data; } }