using GlitchyEngine.Math; namespace GlitchyEngine.Physics; /// /// Allows changing the properties of the 2D physics simulation in the current scene. /// public static class Physics2D { /// /// Gets or sets the gravity of the current scene. /// public static float2 Gravity { get { ScriptGlue.Physics2D_GetGravity(out float2 gravity); return gravity; } set => ScriptGlue.Physics2D_SetGravity(in value); } }