{ AssetLoader = "EditorTextureAssetLoader", Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){ _samplerStateDescription = { MinFilter = .Anisotropic, MagFilter = .Anisotropic, MipFilter = .Anisotropic, ComparisonFunction = .Never, AddressModeU = .Wrap, AddressModeV = .Wrap, AddressModeW = .Clamp, MipMinLOD = -Infinity, MipMaxLOD = Infinity, MaxAnisotropy = 1, BorderColor = { R = 1, G = 1, B = 1, A = 1 } } } }