using System; using GlitchLog; namespace GlitchyEngine { public class Log { static Logger _engineLogger ~ delete _; static Logger _clientLogger ~ delete _; public static Logger EngineLogger { [Inline] get => _engineLogger; set { if (_engineLogger == value) return; delete _engineLogger; _engineLogger = value; } } public static Logger ClientLogger { [Inline] get => _clientLogger; set { if (_clientLogger == value) return; delete _clientLogger; _clientLogger = value; } } static this() { GlitchLog.Format = "[{t:HH:mm:ss.fff}] ({n})|{l}: {m}"; _engineLogger = new DebugLogger(); _engineLogger.Name = "ENGINE"; _engineLogger.Level = .Trace; _clientLogger = new DebugLogger(); _clientLogger.Name = "APP"; _clientLogger.Level = .Trace; } } }