# CMakeList.txt : CMake project for GlitchyEngineHelper, include source and define # project specific logic here. # cmake_minimum_required (VERSION 3.15) project(GlitchyEngineHelper) include(FetchContent) FetchContent_Declare( lz4 GIT_REPOSITORY https://github.com/lz4/lz4.git GIT_TAG dev ) FetchContent_MakeAvailable(lz4) # Add source to this project's executable. add_library(GlitchyEngineHelper STATIC "GlitchyEngineHelper.cpp" "GlitchyEngineHelper.h" "vendor/xxHash/xxhash.c" "vendor/xxHash/xxhash.h" "vendor/DirectXTK/Src/DDSTextureLoader.cpp" ) include_directories("vendor/DirectXTK/Inc") target_sources(GlitchyEngineHelper PRIVATE ${lz4_SOURCE_DIR}/lib/lz4.c ${lz4_SOURCE_DIR}/lib/lz4frame.c ${lz4_SOURCE_DIR}/lib/lz4hc.c # ${lz4_SOURCE_DIR}/lib/xxhash.c ) #include_directories(${lz4_SOURCE_DIR}/lib) target_link_libraries(GlitchyEngineHelper PRIVATE lz4) target_include_directories(GlitchyEngineHelper PUBLIC $ $ $ ) # Use statically linked multithreaded MSVC runtime set_property(TARGET GlitchyEngineHelper PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>")