using System; using GlitchyEditor.EditWindows; using GlitchyEngine.Content; using ImGui; namespace GlitchyEditor.Assets; class SpriteEditor : ClosableWindow { AssetHandle _assetHandle; public this(Editor editor, AssetHandle assetHandle) : base(editor, "Sprite Editor") { _assetHandle = assetHandle; } protected override void InternalShow() { ImGui.Text("Nothing to see here, yet..."); } }