namespace GlitchyEngine.Editor;
///
/// Flags to controls the visibility of the entity in the editor and how it can be interacted with for editing.
///
public enum EditorFlags : byte
{
///
/// The default behaviour: The entity is visible in the hierarchy and in the scene, and can be interacted with.
///
Default = 0,
///
/// The entity is hidden in the hierarchy.
///
HideInHierarchy = 1,
///
/// The entity is hidden in the scene.
///
HideInScene = 2,
///
/// The entity will not be saved.
///
DontSave = 4
}