FileVersion = 1 Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", DirectXTK = "*", FreeType = "*", cgltf-beef = "*", msdfgen-beef = "*", ImGui = "*", ImGuiImplDX11 = "*", ImGuiImplWin32 = "*", ImGuizmo = "*", Beefy2D = "*", LodePng = "*", GlitchyEngineHelper = "*"} [Project] Name = "GlitchyEngine" ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS"] [Configs.Paranoid.Win32] PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"] [Configs.Paranoid.Win64] PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"] [Configs.Release.Win32] PreprocessorMacros = ["RELEASE", "GE_WINDOWS"] [Configs.Release.Win64] PreprocessorMacros = ["IMGUI", "RELEASE", "GE_PROFILE"] [Configs.Test.Win32] PreprocessorMacros = ["TEST", "GE_WINDOWS"] [Configs.Test.Win64] PreprocessorMacros = ["TEST", "GE_WINDOWS"] [Configs.Debug.Win64] PreprocessorMacros = ["DEBUG", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "IMGUI"]