using System; using GlitchyEngine.Math; namespace GlitchyEngine.Test.Math { static class MathHelperTest { [Test] public static void TestDegToRad() { { float deg = 0; float rad = MathHelper.ToRadians(deg); Test.Assert(rad == 0.0f); } { float deg = 45; float rad = MathHelper.ToRadians(deg); Test.Assert(rad == MathHelper.PiOverFour); } { float deg = 180; float rad = MathHelper.ToRadians(deg); Test.Assert(rad == MathHelper.Pi); } { float deg = -360; float rad = MathHelper.ToRadians(deg); Test.Assert(rad == -MathHelper.TwoPi); } } [Test] public static void TestRadToDeg() { { float rad = 0; float deg = MathHelper.ToDegrees(rad); Test.Assert(deg == 0.0f); } { float rad = MathHelper.PiOverFour; float deg = MathHelper.ToDegrees(rad); Test.Assert(deg == 45); } { float rad = MathHelper.Pi; float deg = MathHelper.ToDegrees(rad); Test.Assert(deg == 180); } { float rad = -MathHelper.TwoPi; float deg = MathHelper.ToDegrees(rad); Test.Assert(deg == -360); } } } }